A constraint-based approach for qualitative matrix structural analysis. - David I. Schwartz; Stuart S. Chen (Artif. Intell. Eng. Des. Anal. Manuf., 1995)

Supporting workflow in a course management system. - Chavdar Botev; Hubert Chao; Theodore Chao; Yim Cheng; Raymond Doyle; Sergey Grankin; Jon Guarino; Saikat Guha 002; Pei-Chen Lee; Dan Perry; Christopher Ré; Ilya Rifkin; et al. (SIGCSE, 2005)

GameX: a platform for incremental instruction in computer graphics and game design. - Rama Hoetzlein; David I. Schwartz (SIGGRAPH Educators Program, 2005)

Instructional design as game design. - Jessica D. Bayliss; David I. Schwartz (FDG, 2009)

"Oh-No! Banjo": a case study in alternative game controllers. - Mike Ey; Joe Pietruch; David I. Schwartz (Future Play, 2010)

Serious social games: Designing a business simulation game. - Matt Critelli; David I. Schwartz; Steven Gold (IGIC, 2012)

Game-based forensics course for first year students. - Yin Pan; Sumita Mishra; Bo Yuan 005; Bill Stackpole; David I. Schwartz (SIGITE Conference, 2012)

Gamifying Course Modules for Entry Level Students. - Yin Pan; Sumita Mishra; David I. Schwartz (SIGCSE, 2017)

Visualization for Spectators in Cybersecurity Competitions. - Chao Peng 003; David I. Schwartz; Daryl Johnson; Bill Stackpole; Chad Weeden; Jacob Marcovecchio; Drake Richards; Chris Fogle; Christopher Brown; Victoria Walrond (VizSec, 2020)

Advertising in Location-Based Games: An Exploration in Pokémon GO. - John Dunham; Jiangnan Xu; Konstantinos Papangelis; David I. Schwartz (CHI Extended Abstracts, 2022)

Metaverse: The Vision for the Future. - Jiangnan Xu; Konstantinos Papangelis; John Dunham; Jorge Gonçalves 001; Nicolas James LaLone; Alan Chamberlain; Ioanna Lykourentzou; Federica Lucia Vinella; David I. Schwartz (CHI Extended Abstracts, 2022)

Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players. - John Dunham; Konstantinos Papangelis; Cati Boulanger; Nicolas J. LaLone; Evangelia Nika; Michael Saker; David I. Schwartz (CHI, 2023)

Multi-user VR Experience for Creating and Trading Non-fungible Tokens. - Lizhou Cao; Jackson Shuminski; Huadong Zhang; Pruthviraj Solanki; David Long 002; David I. Schwartz; Ihab Mardini; Chao Peng 003 (HCI (17), 2023)

An educational virtual reality game for learning historical events. - Huadong Zhang; Lizhou Cao; Gel Howell; David I. Schwartz; Chao Peng 003 (Virtual Real., 2023)

Spatial Computing: Defining the Vision for the Future. - Jiangnan Xu; Konstantinos Papangelis; Garreth W. Tigwell; Nicolas J. LaLone; Pengyuan Zhou; Michael Saker; Alan Chamberlain; John Dunham; Sanzida Mojib Luna; David I. Schwartz (CHI Extended Abstracts, 2024)

Integrating Independent Contributions in a Game Programming Assignment. - Chao Peng 003; Lizhou Cao; David I. Schwartz; Huadong Zhang (SIGGRAPH Educator's Forum, 2024)

Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games. - John Dunham; Jiangnan Xu; Konstantinos Papangelis; Nicolas J. LaLone; Michael Saker; David I. Schwartz (Games Res. Pract., 2024)

Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension. - Sanzida Mojib Luna; Jiangnan Xu; Garreth W. Tigwell; Nicolas J. LaLone; Michael Saker; Alan Chamberlain; David I. Schwartz; Konstantinos Papangelis (CHI, 2025)

Serious Play for a Safer World: An Analysis of Geogames at the Nexus of Cybersecurity, and Disaster Management. - Zhenhua Yang; Ema Odra Rascan; Alenka Poplin; David I. Schwartz (ICCSA (Workshops 14), 2025)