Real-Time Rendering of Real World Environments. - David K. McAllister; Lars S. Nyland; Voicu Popescu; Anselmo Lastra; Chris McCue (Rendering Techniques, 1999)

Relief texture mapping. - Manuel M. Oliveira; Gary Bishop; David K. McAllister (SIGGRAPH, 2000)

Fast matrix multiplies using graphics hardware. - E. Scott Larsen; David K. McAllister (SC, 2001)

Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions. - David K. McAllister; Anselmo Lastra; Wolfgang Heidrich (Graphics Hardware, 2002)

The spatial bi-directional reflectance distribution function. - David K. McAllister; Anselmo Lastra; Benjamin P. Cloward; Wolfgang Heidrich (SIGGRAPH Abstracts and Applications, 2002)

OptiX: a general purpose ray tracing engine. - Steven G. Parker; James Bigler; Andreas Dietrich 001; Heiko Friedrich; Jared Hoberock; David P. Luebke; David K. McAllister; Morgan McGuire; R. Keith Morley; Austin Robison; Martin Stich (ACM Trans. Graph., 2010)

Simpler and Faster HLBVH with Work Queues. - Kirill Garanzha; Jacopo Pantaleoni; David K. McAllister (High Performance Graphics, 2011)

GPU ray tracing. - Steven G. Parker; Heiko Friedrich; David P. Luebke; R. Keith Morley; James Bigler; Jared Hoberock; David K. McAllister; Austin Robison; Andreas Dietrich 001; Greg Humphreys; Morgan McGuire; Martin Stich (Commun. ACM, 2013)