David L. Roberts

According to our database1, David L. Roberts authored at least 71 papers between 2001 and 2018.

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Bibliography

2018
A System for Assessment of Canine-Human Interaction during Animal-Assisted Therapies.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

3D-Printed Electrocardiogram Electrodes for Heart Rate Detection in Canines.
Proceedings of the 2018 IEEE Biomedical Circuits and Systems Conference, 2018

2017
Balancing noise sensitivity, response latency, and posture accuracy for a computer-assisted canine posture training system.
Int. J. Hum.-Comput. Stud., 2017

Human Subtlety Proofs: Using Computer Games to Model Cognitive Processes for Cybersecurity.
Int. J. Hum. Comput. Interaction, 2017

Stimulus Control for Semi-autonomous Computer Canine-Training.
Proceedings of the Biomimetic and Biohybrid Systems - 6th International Conference, 2017

Interactive Learning from Policy-Dependent Human Feedback.
Proceedings of the 34th International Conference on Machine Learning, 2017

Predicting future states in DotA 2 using value-split models of time series attribute data.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Curriculum Design for Machine Learners in Sequential Decision Tasks.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

Creating an Evaluation System for Future Guide Dogs: A Case Study of Designing for Both Human and Canine Needs.
Proceedings of the Fourth International Conference on Animal-Computer Interaction, 2017

2016
Natural Interaction for Bot Detection.
IEEE Internet Computing, 2016

Learning behaviors via human-delivered discrete feedback: modeling implicit feedback strategies to speed up learning.
Autonomous Agents and Multi-Agent Systems, 2016

Smart connected canines: IoT design considerations for the lab, home, and mission-critical environments.
Proceedings of the 2016 37th IEEE Sarnoff Symposium, Newark, NJ, USA, 2016

Towards Unsupervised Canine Posture Classification via Depth Shadow Detection and Infrared Reconstruction for Improved Image Segmentation Accuracy.
Proceedings of the Biomimetic and Biohybrid Systems - 5th International Conference, 2016

Summarizing and Comparing Story Plans.
Proceedings of the 7th Workshop on Computational Models of Narrative, 2016

The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Towards a wearable system for continuous monitoring of sniffing and panting in dogs.
Proceedings of the 13th IEEE International Conference on Wearable and Implantable Body Sensor Networks, 2016

A Need for Speed: Adapting Agent Action Speed to Improve Task Learning from Non-Expert Humans.
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

Semi-supervised classification of static canine postures using the Microsoft Kinect.
Proceedings of the Third International Conference on Animal-Computer Interaction, 2016

Towards Behavior-Aware Model Learning from Human-Generated Trajectories.
Proceedings of the 2016 AAAI Fall Symposia, Arlington, Virginia, USA, November 17-19, 2016, 2016

2015
A Survey and Analysis of Techniques for Player Behavior Prediction in Massively Multiplayer Online Role-Playing Games.
IEEE Trans. Emerging Topics Comput., 2015

An Analytic and Psychometric Evaluation of Dynamic Game Adaption for Increasing Session-Level Retention in Casual Games.
IEEE Trans. Comput. Intellig. and AI in Games, 2015

Automatic detection of potentially illegal online sales of elephant ivory via data mining.
PeerJ Computer Science, 2015

Detecting abnormal user behavior through pattern-mining input device analytics.
Proceedings of the 2015 Symposium and Bootcamp on the Science of Security, 2015

Knowledge engineering for unsupervised canine posture detection from IMU data.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Towards the non-visual monitoring of canine physiology in real-time by blind handlers.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
A Computational Model of Plan-Based Narrative Conflict at the Fabula Level.
IEEE Trans. Comput. Intellig. and AI in Games, 2014

Lessons on Using Computationally Generated Influence for Shaping Narrative Experiences.
IEEE Trans. Comput. Intellig. and AI in Games, 2014

Toward Cyber-Enhanced Working Dogs for Search and Rescue.
IEEE Intelligent Systems, 2014

Learning something from nothing: Leveraging implicit human feedback strategies.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Exploring key-level analytics for computational modeling of typing behavior.
Proceedings of the 2014 Symposium and Bootcamp on the Science of Security, 2014

Identifying patterns in combat that are predictive of success in MOBA games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Analytics-Driven Dynamic Game Adaption for Player Retention in a 2-Dimensional Adventure Game.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

Foreseeing Meaningful Choices.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

A Strategy-Aware Technique for Learning Behaviors from Discrete Human Feedback.
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014

2013
A community college blended learning classroom experience through Artificial Intelligence in Games.
Proceedings of the IEEE Frontiers in Education Conference, 2013

Knowledge discovery for characterizing team success or failure in (A)RTS games.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Analytics-driven dynamic game adaption for player retention in Scrabble.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Behavior recognition based on machine learning algorithms for a wireless canine machine interface.
Proceedings of the 2013 IEEE International Conference on Body Sensor Networks, 2013

Evaluating the Use of Action Templates to Create Suspense in Narrative Planning.
Proceedings of the Intelligent Narrative Technologies VI, 2013

2012
Four Quantitative Metrics Describing Narrative Conflict.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Achieving the Illusion of Agency.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Posture estimation for a canine machine interface based training system.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012

When Players Quit (Playing Scrabble).
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

Spatial Game Signatures for Bot Detection in Social Games.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
A Method for Transferring Probabilistic User Models between Environments.
Proceedings of the Interactive Storytelling, 2011

Using sequential observations to model and predict player behavior.
Proceedings of the Foundations of Digital Games, 2011

Initial Results for Measuring Four Dimensions of Narrative Conflict.
Proceedings of the Intelligent Narrative Technologies IV, 2011

Seven Design Challenges for Fully-realized Experience Management.
Proceedings of the Intelligent Narrative Technologies IV, 2011

DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2010
Computational techniques for reasoning about and shaping player experiences in interactive narratives.
PhD thesis, 2010

Paperless Protocoling of CT and MRI Requests at an Outpatient Imaging Center.
J. Digital Imaging, 2010

2009
Reports of the AAAI 2009 Spring Symposia.
AI Magazine, 2009

Beyond Adversarial: The Case for Game AI as Storytelling.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Learning to Influence Emotional Responses for Interactive Storytelling.
Proceedings of the Intelligent Narrative Technologies II, 2009

Preface.
Proceedings of the Intelligent Narrative Technologies II, 2009

Organizing Committee.
Proceedings of the Intelligent Narrative Technologies II, 2009

2008
Locating sensors in paths and cycles: The case of 2-identifying codes.
Eur. J. Comb., 2008

Optimization problems involving collections of dependent objects.
Annals OR, 2008

On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences.
Proceedings of the Interactive Storytelling, 2008

Computational Influence for Training and Entertainment.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Autonomous nondeterministic tour guides: improving quality of experience with TTD-MDPs.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

A globally optimal algorithm for TTD-MDPs.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

Using Feature Value Distributions to Estimate Player Satisfaction through an Author's Eyes.
Proceedings of the Intelligent Narrative Technologies, 2007

Authorial Idioms for Target Distributions in TTD-MDPs.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

2006
Declarative Optimization-Based Drama Management in Interactive Fiction.
IEEE Computer Graphics and Applications, 2006

A decision-theoretic approach to file consistency in constrained peer-to-peer device networks.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006

Reinforcement learning for declarative optimization-based drama management.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006

A Position Paper: Value of Information for Evidence Detection.
Proceedings of the Capturing and Using Patterns for Evidence Detection, 2006

Targeting Specific Distributions of Trajectories in MDPs.
Proceedings of the Proceedings, 2006

2001
E. H. Moore's Early Twentieth-Century Program for Reform in Mathematics Education.
The American Mathematical Monthly, 2001


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