Self-Validated Behaviour Trees through Reflective Components. - David Llansó; Marco Antonio Gómez-Martín; Pedro A. González-Calero (AIIDE, 2009)

Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces. - Antonio A. Sánchez-Ruiz-Granados; David Llansó; Marco Antonio Gómez-Martín; Pedro A. González-Calero (IVA, 2009)

Knowledge Guided Development of Videogames. - David Llansó; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (IDP@AIIDE, 2011)

Iterative Software Design of Computer Games through FCA. - David Llansó; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro A. González-Calero (CLA, 2011)

Explicit domain modelling in video games. - David Llansó; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (FDG, 2011)

Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games. - David Llansó; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro Antonio González-Calero (AIIDE, 2013)

A Declarative Domain Model Can Serve as Design Document. - David Llansó; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro Antonio González-Calero (AI in the Game Design Process @ AIIDE, 2013)

Tool-supported iterative learning of component-based software architecture for games. - David Llansó; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero; Magy Seif El-Nasr (FDG, 2013)