A Study on Affect Model Validity: Nominal vs Ordinal Labels. - David Melhart; Konstantinos Sfikas; Giorgos A. Giannakakis; Georgios N. Yannakakis; Antonios Liapis (AffComp@IJCAI, 2018)

Towards a Comprehensive Model of Mediating Frustration in Videogames. - Dávid Melhárt (Game Stud., 2018)

PyPLT: Python Preference Learning Toolbox. - Elizabeth Camilleri; Georgios N. Yannakakis; David Melhart; Antonios Liapis (ACII, 2019)

PAGAN: Video Affect Annotation Made Easy. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (ACII, 2019)

PAGAN: Platform for Audiovisual General-purpose ANnotation. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (ACII Workshops, 2019)

Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division. - David Melhart; Ahmad Azadvar; Alessandro Canossa; Antonios Liapis; Georgios N. Yannakakis (CoG, 2019)

An Experiment on Game Facet Combination . - Raphael Patrick Prager; Laura Troost; Simeon Brüggenjürgen; David Melhart; Georgios N. Yannakakis; Mike Preuss (CoG, 2019)

Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch. - David Melhart; Daniele Gravina; Georgios N. Yannakakis (FDG, 2020)

I Feel I Feel You: A Theory of Mind Experiment in Games. - David Melhart; Georgios N. Yannakakis; Antonios Liapis (Künstliche Intell., 2020)

Privileged Information for Modeling Affect In The Wild. - Konstantinos Makantasis; David Melhart; Antonios Liapis; Georgios N. Yannakakis (ACII, 2021)

Trace It Like You Believe It: Time-Continuous Believability Prediction. - Cristiana Pacheco; David Melhart; Antonios Liapis; Georgios N. Yannakakis; Diego Perez Liebana (ACII, 2021)

Discrete versus Ordinal Time-Continuous Believability Assessment. - Cristiana Pacheco; David Melhart; Antonios Liapis; Georgios N. Yannakakis; Diego Perez Liebana (ACII (Workshops and Demos), 2021)

Towards General Models of Player Experience: A Study Within Genres. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (CoG, 2021)

The Affect Game AnnotatIoN (AGAIN) Dataset. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2021)

Investigating gaze interaction to support children's gameplay. - Sofia Papavlasopoulou; Kshitij Sharma; David Melhart; Jasper Schellekens; Serena Lee-Cultura; Michail N. Giannakos; Georgios N. Yiannakakis (Int. J. Child Comput. Interact., 2021)

The Arousal Video Game AnnotatIoN (AGAIN) Dataset. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2022)

Multiplayer Tension In the Wild: A Hearthstone Case. - Paris Mavromoustakos Blom; Dávid Melhárt; Antonios Liapis; Georgios N. Yannakakis; Sander Bakkes; Pieter Spronck (FDG, 2023)

Editorial: User states in extended reality media experiences for entertainment games. - Phil Lopes; Jan-Niklas Voigt-Antons; Jaime Andres Garcia; David Melhart (Frontiers Virtual Real., 2023)

Affective Game Computing: A Survey. - Georgios N. Yannakakis; David Melhart (Proc. IEEE, 2023)

Ethics and Transparency in Game Data. - Erica Kleinman; Magy Seif El-Nasr; Johannes Pfau; Simone Kriglstein; Günter Wallner; David Melhart; Georgios N. Yannakakis; Jichen Zhu; Benjamin Watson 001; Casper Harteveld (CHI PLAY (Companion), 2024)

The Ethics of AI in Games. - David Melhart; Julian Togelius; Benedikte Mikkelsen; Christoffer Holmgård; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2024)

Can Large Language Models Capture Video Game Engagement? - David Melhart; Matthew Barthet; Georgios N. Yannakakis (CoRR, 2025)