Looking at the Interactive Narrative Experience through the Eyes of the Participants. - David Milam; Magy Seif El-Nasr; Ron Wakkary (ICIDS, 2008)

A Study of Interactive Narrative from User's Perspective. - David Milam; Magy Seif El-Nasr; Ron Wakkary (Handbook of Multimedia for Digital Entertainment and Arts, 2009)

Understanding and evaluating cooperative games. - Magy Seif El-Nasr; Bardia Aghabeigi; David Milam; Mona Erfani; Beth Lameman; Hamid Maygoli; Sang Mah (CHI, 2010)

Analysis of level design 'push & pull' within 21 games. - David Milam; Magy Seif El-Nasr (FDG, 2010)

The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. - Mona Erfani; Magy Seif El-Nasr; David Milam; Bardia Aghabeigi; Beth Aileen Lameman; Bernhard E. Riecke; Hamid Maygoli; Sang Mah (HCIS, 2010)

Design patterns to guide player movement in 3D games. - David Milam; Magy Seif El-Nasr (Sandbox@SIGGRAPH, 2010)

Effect of Camera and Object Motion on Visual Load in 3D Games. - David Milam; Magy Seif El-Nasr; Dinara Moura; Lyn Bartram (ICEC, 2011)

Toolset to explore visual motion designs in a video game. - David Milam; Magy Seif El-Nasr; Lyn Bartram; Matt Lockyer; Chao Feng; Perry Tan (CHI Extended Abstracts, 2012)

Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game. - David Milam; Magy Seif El-Nasr; Lyn Bartram; Bardia Aghabeigi; Perry Tan (ICEC, 2012)

Programming, PWNed: using digital game development to enhance learners' competency and self-efficacy in a high school computing science course. - Katie Seaborn; Magy Seif El-Nasr; David Milam; Darren Yung (SIGCSE, 2012)

Visual motion in a railed shooter game: A designer study. - David Milam; Magy Seif El-Nasr; Lyn Bartram; Bardia Aghabeigi (FDG, 2013)

Experiencing interactive narrative: A qualitative analysis of Façade. - Magy Seif El-Nasr; David Milam; Tony Maygoli (Entertain. Comput., 2013)