The Interaction Between Individuals' Immersive Tendencies and the Sensation of Presence in a Virtual Environment. - Cathryn Johns; David Nunez 001; Marc Daya; Duncan Sellars; Juan Casanueva; Edwin H. Blake (EGVE, 2000)

Presence as a means for understanding user behaviour in virtual environments. - Edwin H. Blake; Juan Casanueva; David Nunez 001 (South Afr. Comput. J., 2000)

Cognitive presence as a unified concept of virtual reality effectiveness. - David Nunez 001; Edwin H. Blake (Afrigraph, 2001)

A direct comparison of presence levels in text-based and graphics-based virtual environments. - David Nunez 001; Edwin H. Blake (Afrigraph, 2003)

Conceptual priming as a determinant of presence in virtual environments. - David Nunez 001; Edwin H. Blake (Afrigraph, 2003)

How is presence in non-immersive, non-realistic virtual environments possible? - David Nunez 001 (Afrigraph, 2004)

Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study. - David Nunez 001; Edwin H. Blake (Presence Teleoperators Virtual Environ., 2006)

An evaluation of ID: an eigenface based construction system. - Colin Tredoux; David Nunez 001; Oliver F. Oxtoby; Bhavesh Prag (South Afr. Comput. J., 2006)