Run Time Reusability in Object-Oriented Schematic Capture. - David Parsons 001; Tom J. Kazmierski (ECOOP Workshops, 1998)

9th Workshop for PhD Students in Object Oriented Systems. - Awais Rashid; David Parsons 001; Alexandru C. Telea (ECOOP Workshops, 1999)

A "Framework" for Object Oriented Frameworks Design. - David Parsons 001; Awais Rashid; Andreas Speck; Alexandru C. Telea (TOOLS (29), 1999)

Run time reusability in object-oriented schematic capture. - David Parsons 001 (1999)

Mobile Information Systems in a 3G - WLAN World: Many Rich Clients Who Know Where They Are. - David Parsons 001; Mark Cranshaw (ACIS, 2004)

A Study of Design Requirements for Mobile Learning Environments. - David Parsons 001; Hokyoung Ryu; Mark Cranshaw (ICALT, 2006)

Mobile helper for university students: a design for a mobile learning environment. - Richard Brown; Hokyoung Ryu; David Parsons 001 (OZCHI, 2006)

Extending the location API for J2ME to support friend finder services. - David Parsons 001 (SAC, 2006)

An architectural pattern for designing component-based application frameworks. - David Parsons 001; Awais Rashid; Alexandru C. Telea; Andreas Speck (Softw. Pract. Exp., 2006)

Software Development Methodologies, Agile Development and Usability Engineering. - David Parsons 001; Ramesh Lal; Hokyoung Ryu; Manfred Lange (ACIS, 2007)

Building Trust Across Virtual Social Spaces: the Software Vendors' Perspectives. - Anuradha Mathrani; Geetika Goel; David Parsons 001 (ACIS, 2007)

The Impact of Methods and Techniques on Outcomes from Agile Software Development Projects. - David Parsons 001; Hokyoung Ryu; Ramesh Lal (Organizational Dynamics of Technology-Based Innovation, 2007)

A Design Requirements Framework for Mobile Learning Environments. - David Parsons 001; Hokyoung Ryu; Mark Cranshaw (J. Comput., 2007)

Management of Knowledge Transfer in Distributed Software Organizations: The Outsourcers' Perspective. - Anuradha Mathrani; David Parsons 001 (Decision Support for Global Enterprises, 2007)

Better, Not More Expensive, Faster? The Perceived Effects of Pair Programming in Survey Data. - David Parsons 001; Hokyoung Ryu; Ramesh Lal (ACIS, 2008)

If We Build It Will They Come? Creating a Virtual Classroom in Second Life. - David Parsons 001; Rosemary Stockdale; James Bowles; Veena Kamble (ACIS, 2008)

The Agile Technique Hour. - David Parsons 001 (XP, 2008)

A learner-centred design of a location-aware learning reminder. - Hokyoung Ryu; David Parsons 001 (Int. J. Mob. Learn. Organisation, 2008)

Agile in Wonderland: Implementing a Virtual World Workshop Activity. - David Parsons 001; Rosemary Stockdale (ACIS, 2009)

Workgroup structures in offshore software development projects: A vendor case study. - Anuradha Mathrani; David Parsons 001; Rosemary Stockdale (EDOCW, 2009)

Supporting adaptive learning interactions with ontologies. - Sohaib Ahmed; David Parsons 001; Hokyoung Ryu (CHINZ, 2010)

Book Review: The Zen of Mobile Learning - Turning the Eye Inward. - David Parsons 001 (Int. J. Mob. Blended Learn., 2010)

To Flow and Not to Freeze: Applying Flow Experience to Mobile Learning. - Jungho Park; David Parsons 001; Hokyoung Ryu (IEEE Trans. Learn. Technol., 2010)

COMET: Context Ontology for Mobile Education Technology. - Sohaib Ahmed; David Parsons 001 (AIED, 2011)

A Location-Based Mobile Game for Business Education. - Jean-Christophe Puja; David Parsons 001 (ICALT, 2011)

Test Driven Development: Advancing Knowledge by Conjecture and Confirmation. - David Parsons 001; Ramesh Lal; Manfred Lange (Future Internet, 2011)

Foundational Java - Key Elements and Practical Programming. - David Parsons 001 (Springer, 2012)

An Ontology Supported Abductive Mobile Enquiry Based Learning Application. - Sohaib Ahmed; David Parsons 001; Mandia Mentis (ICALT, 2012)

Bridging Digital Divides in the Learning Process: Challenges and Implications of Integrating ICTs. - Janak Adhikari; David Parsons 001; Anuradha Mathrani (mLearn, 2012)

Evaluating ThinknLearn: A Mobile Science Inquiry Based Learning Application in Practice. - Sohaib Ahmed; David Parsons 001 (mLearn, 2012)

Developing a Mobile Learning Game on the Android Platform. - David Parsons 001; Krassie Petrova (mLearn, 2012)

Mobile Gaming - A Serious Business! - David Parsons 001; Krassie Petrova; Hokyoung Ryu (WMUTE, 2012)

Risky business or sharing the load? - Social flow in collaborative mobile learning. - Hokyoung Ryu; David Parsons 001 (Comput. Educ., 2012)

Scaffolding in Mobile Science Enquiry-based Learning Using Ontologies. - Sohaib Ahmed; David Parsons 001; Mandia Mentis (EAI Endorsed Trans. e Learn., 2012)

A Virtual World Workshop Environment for Learning Agile Software Development Techniques. - David Parsons 001; Rosemary Stockdale (Int. J. Virtual Pers. Learn. Environ., 2012)

Knowledge Management Initiatives in Offshore Software Development: Vendors' Perspectives. - Anuradha Mathrani; David Parsons 001; Sanjay Mathrani (J. Univers. Comput. Sci., 2012)

Abductive science inquiry using mobile devices in the classroom. - Sohaib Ahmed; David Parsons 001 (Comput. Educ., 2013)

A Comparative Analysis in Evaluating 'ThinknLearn' from Science Educators and High School Students Perspectives. - Sohaib Ahmed; David Parsons 001 (mLearn, 2014)

Pathways to a Better World: Assessing Mobile Learning Policy against UNESCO Guidelines in a New Zealand Case Study. - David Parsons 001 (mLearn, 2014)

A Mobile Learning Overview by Timeline and Mind Map. - David Parsons 001 (Int. J. Mob. Blended Learn., 2014)

Coderetreats: Reflective Practice and the Game of Life. - David Parsons 001; Anuradha Mathrani; Teo Susnjak; Arno Leist (IEEE Softw., 2014)

Influences on regression testing strategies in agile software development environments. - David Parsons 001; Teo Susnjak; Manfred Lange (Softw. Qual. J., 2014)

Opportunities and challenges of mobile learning for promoting mathematical literacy. - Zaenal Abidin; Anuradha Mathrani; David Parsons 001; Suriadi Suriadi (ACIS, 2015)

The Software Developer Cycle: Career demographics and the market clock: or, is SQL the new COBOL? - David Parsons 001; Teo Susnjak; Anuradha Mathrani (ASWEC (2), 2015)

A Mobile Game World for Māori Language Learning. - Tyne Crow; David Parsons 001 (mLearn, 2015)

Transforming Teacher Education with Digital and Collaborative Learning and Leadership. - David Parsons 001; Herbert Thomas; Milla Inkila; Philippa Nicoll Antipas; Frances Valintine; Truman Pham; Darcy Vo (Int. J. Digit. Lit. Digit. Competence, 2015)

Understanding Learning Outcome Divide in the Learning Process from a Teachers Perspective: A BYOD Case Study. - Janak Adhikari; Anuradha Mathrani; David Parsons 001; Chris Scogings (ACIS, 2016)

The social surplus of broadband initiatives in compulsory education. - David Peter Parsons (Australas. J. Inf. Syst., 2016)

Cooperation begins: Encouraging critical thinking skills through cooperative reciprocity using a mobile learning game. - Hyunjeong Lee; David Parsons 001; Gyu Hyun Kwon; Jieun Kim; Krassie Petrova; Eunju Jeong; Hokyoung Ryu (Comput. Educ., 2016)

Bring Your Own Devices Classroom: Issues of Digital Divides in Teaching and Learning Contexts. - Janak Adhikari; Anuradha Mathrani; David Parsons 001 (CoRR, 2016)

Design from detail: Analyzing data from a global day of coderetreat. - David Parsons 001; Teo Susnjak; Anuradha Mathrani (Inf. Softw. Technol., 2016)

Evaluating a Mobile Toolkit for Designing Mobile Learning Activities. - Kathryn MacCallum; David Parsons 001 (mLearn, 2017)

A Learning Theory Rubric for Evaluating Mobile Learning Activities. - David Parsons 001; Kathryn MacCallum (Int. J. Online Pedagog. Course Des., 2017)

Using Trello to Support Agile and Lean Learning with Scrum and Kanban in Teacher Professional Development. - David Parsons 001; Rochelle Thorn; Milla Inkila; Kathryn MacCallum (TALE, 2018)

Innovative Learning Opportunities with Virtual Reality Game Development. - Kathryn MacCallum; Tyne Crow; David Parsons 001 (CONF-IRM, 2019)

Foundational Java - Key Elements and Practical Programming, Second Edition - David Parsons 001 (Springer, 2020)

Mobile Participatory Simulation of COVID-19 Transmission Using the micro: bit. - David Parsons 001 (TALE, 2021)

Agile and Lean Software Engineering and the SWEBOK - Position Paper for Panel: Educational and Professional Implications of SWEBOK. - David Parsons 001 (SEKE, 2022)

Integrating Mobile Mixed Reality to Enhance Learning Before, During, and After Physical Field Trips. - Kathryn MacCallum; David Parsons 001 (Int. J. Mob. Blended Learn., 2022)

Investigating the Classroom Environment With Physical Computing. - David Parsons 001; Kathryn MacCallum (Int. J. Mob. Blended Learn., 2022)

The Post-COVID-19 Impact on Distance Learning for New Zealand Teachers. - David Parsons 001; Tim Gander; Karen Baker; Darcy Vo (Int. J. Online Pedagog. Course Des., 2022)