The Utilisation of "Open" Courseware for Developing an Enquiry Approach in the Study of Non-Scientific Subjects. - Baruch Offir; Yaacov J. Katz; David Passig (Exploring a New Partnership: Children, Teachers and Technology, 1994)

A taxonomy of ICT mediated future thinking skills. - David Passig (The Bookmark of the School of the Future, 2000)

Gender preferences for multimedia interfaces. - David Passig; Haya Levin (J. Comput. Assist. Learn., 2000)

Training Kindergarten Teachers with Virtual Reality. - David Passig; Tali Noyman (WCCE, 2001)

Virtual Reality as a Tool for Improving Spatial Rotation among Deaf and Hard-of-Hearing Children. - David Passig; Sigal Eden (Cyberpsychology Behav. Soc. Netw., 2001)

The Interaction between Gender, Age, and Multimedia Interface Design. - David Passig; Haya Levin (Educ. Inf. Technol., 2001)

The Why and How VR in Schools: A Preferred Future Pedagogic Mission by a Group of Worldwide Experts in VR and Education. - David Passig; Aviva Sharbat (Int. J. Virtual Real., 2001)

Awareness of toddlers' initial cognitive experiences with virtual reality. - David Passig; P. Klein; Tali Noyman (J. Comput. Assist. Learn., 2001)

Using a Lecturer's Personal Web Site to Enhance the Social Interchange among Students in an Academic Course. - David Passig (SECIII, 2002)

A Taxonomy of Future Higher Thinking Skills. - David Passig (Informatics Educ., 2003)

The impact of Virtual Reality on the awareness of teenagers to social and emotional experiences of immigrant classmates. - David Passig; Sigal Eden; Mally Heled (Educ. Inf. Technol., 2007)

The impact of virtual reality on parents' awareness of cognitive perceptions of a dyslectic child. - David Passig; Sigal Eden; Vanina Rosenbaum (Educ. Inf. Technol., 2008)

Structural and conceptual user interfaces and their impact on learning. - David Passig; Liav Nadler (Educ. Inf. Technol., 2010)

Usage patterns of communication interfaces for social support among at-risk adolescents. - David Passig (Educ. Inf. Technol., 2014)

Revisiting the Flynn Effect through 3D Immersive Virtual Reality (IVR). - David Passig (Comput. Educ., 2015)

Improving children's cognitive modifiability by dynamic assessment in 3D Immersive Virtual Reality environments. - David Passig; David Tzuriel; Ganit Eshel-Kedmi (Comput. Educ., 2016)

The impact of collaborative online reading on summarizing skills. - David Passig; Jenny Maidel-Kravetsky (Educ. Inf. Technol., 2016)

Using social networks as a collective intelligence tool for a decision-making process about adult lifelong education. - David Passig; Lior Zoref (Interact. Learn. Environ., 2022)