Narratology for Interactive Storytelling: A Critical Introduction. - Marc Cavazza; David Pizzi (TIDSE, 2006)

Affective Storytelling Based on Characters' Feelings. - David Pizzi; Marc Cavazza (AAAI Fall Symposium: Intelligent Narrative Technologies, 2007)

Interactive Storytelling with Literary Feelings. - David Pizzi; Fred Charles; Jean-Luc Lugrin; Marc Cavazza (ACII, 2007)

Extending character-based storytelling with awareness and feelings. - David Pizzi; Marc Cavazza; Jean-Luc Lugrin (AAMAS, 2007)

Madame bovary on the holodeck: immersive interactive storytelling. - Marc Cavazza; Jean-Luc Lugrin; David Pizzi; Fred Charles (ACM Multimedia, 2007)

Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework. - Federico Peinado; Marc Cavazza; David Pizzi (ICIDS, 2008)

From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description. - David Pizzi; Marc Cavazza (ICIDS, 2008)

Emotional input for character-based interactive storytelling. - Marc Cavazza; David Pizzi; Fred Charles; Thurid Vogt; Elisabeth André (AAMAS (1), 2009)

EmoEmma: emotional speech input for interactive storytelling. - Fred Charles; David Pizzi; Marc Cavazza; Thurid Vogt; Elisabeth André (AAMAS (2), 2009)

Multimodal interaction with a virtual character in interactive storytelling. - Nikolaus Bee; Johannes Wagner 001; Elisabeth André; Fred Charles; David Pizzi; Marc Cavazza (AAMAS, 2010)

Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application. - Nikolaus Bee; Johannes Wagner 001; Elisabeth André; Thurid Vogt; Fred Charles; David Pizzi; Marc Cavazza (ICMI-MLMI, 2010)

Interaction Strategies for an Affective Conversational Agent. - Cameron G. Smith; Nigel T. Crook; Johan Boye; Daniel Charlton; Simon Dobnik; David Pizzi; Marc Cavazza; Stephen G. Pulman; Raúl Santos de la Cámara; Markku Turunen (IVA, 2010)

Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation. - Marc Cavazza; Cameron G. Smith; Daniel Charlton; Nigel T. Crook; Johan Boye; Stephen G. Pulman; Karo Moilanen; David Pizzi; Raúl Santos de la Cámara; Markku Turunen (PERSUASIVE, 2010)

Exploring the usability of immersive interactive storytelling. - Jean-Luc Lugrin; Marc Cavazza; David Pizzi; Thurid Vogt; Elisabeth André (VRST, 2010)

Automatic Generation of Game Level Solutions as Storyboards. - David Pizzi; Jean-Luc Lugrin; Alex Whittaker; Marc Cavazza (IEEE Trans. Comput. Intell. AI Games, 2010)

Visual Programming of Plan Dynamics Using Constraints and Landmarks. - Julie Porteous; Jonathan Teutenberg; David Pizzi; Marc Cavazza (ICAPS, 2011)

Incorporating subliminal perception in synthetic environments. - David Pizzi; Ilkka Kosunen; Cristina Viganó; Anna Maria Polli; Imtiaj Ahmed; Daniele Zanella; Marc Cavazza; Sid Kouider; Jonathan Freeman; Luciano Gamberini; Giulio Jacucci (UbiComp, 2012)

Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling. - Christian Roth 001; Ivar E. Vermeulen; Peter Vorderer; Christoph Klimmt; David Pizzi; Jean-Luc Lugrin; Marc Cavazza (Cyberpsychology Behav. Soc. Netw., 2012)

Literary Feelings in Interactive Fiction. - Marc Cavazza; David Pizzi (Emotion-Oriented Systems, 2013)

Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction. - Oswald Barral; Gabor Aranyi; Sid Kouider; Alan Lindsay; Hielke Prins; Imtiaj Ahmed; Giulio Jacucci; Paolo Negri; Luciano Gamberini; David Pizzi; Marc Cavazza (PERSUASIVE, 2014)

Subliminal Cueing of Selection Behavior in a Virtual Environment. - Gabor Aranyi; Sid Kouider; Alan Lindsay; Hielke Prins; Imtiaj Ahmed; Giulio Jacucci; Paolo Negri; Luciano Gamberini; David Pizzi; Marc Cavazza (Presence Teleoperators Virtual Environ., 2014)