Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitation. - Sharif Shahnewaz; Imtiaz Afarat; Tanvir Irfan; Gayani Samaraweera; Mikael Dallaire-Cote; David R. Labbé; John Quarles (3DUI, 2016)

Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use. - Mikael Dallaire-Cote; Philippe Charbonneau; Sara St-Pierre Cote; Rachid Aissaoui; David R. Labbé (VR, 2016)

EEG Can Be Used to Measure Embodiment When Controlling a Walking Self-Avatar. - Bilal Alchalabi; Jocelyn Faubert; David R. Labbé (VR, 2019)

Rhythmic proprioceptive stimulation improves embodiment in a walking avatar when added to visual stimulation. - Kean Kouakoua; Cyril Duclos; Rachid Aissaoui; Sylvie Nadeau; David R. Labbé (VR Workshops, 2020)

Modulating the Gait of a Real-Time Self-Avatar to Induce Changes in Stride Length During Treadmill Walking. - Iris Willaert; Rachid Aissaoui; Sylvie Nadeau; Cyril Duclos; David R. Labbé (VR Workshops, 2020)

Generic BCI Classifiers for Discrimination of Motor Imagery of Left/Right Steps and Forward Walking. - Bilal Alchalabi; Jocelyn Faubert; David R. Labbé (BCI, 2021)

Combining electroencephalography with plethysmography for classification of deviant sexual preferences. - Sara Saint-Pierre Côté; Gabrielle Roy Paquette; Sarah-Michelle Neveu; Sylvain Chartier; David R. Labbé; Patrice Renaud (IWBF, 2021)

[DC] Embodying an avatar with an asymmetrical lower body to modulate the dynamic characteristics of gait initiation. - Valentin Vallageas; Rachid Aissaoui; David R. Labbé (VR Workshops, 2021)

Proprioceptive Stimulation Added to a Walking Self-Avatar Enhances the Illusory Perception of Walking in Static Participants. - David R. Labbé; Kean Kouakoua; Rachid Aissaoui; Sylvie Nadeau; Cyril Duclos (Frontiers Virtual Real., 2021)

Perception of Symmetry of Actual and Modulated Self-Avatar Gait Movements During Treadmill Walking. - Iris Willaert; Rachid Aissaoui; Sylvie Nadeau; Cyril Duclos; David R. Labbé (VR Workshops, 2022)

Pre-Validation of a Virtual Reality Tool to Quantify the Severity of Friedreich's Ataxia. - Kevin Chenier; Antoine Duquette; Lahoud Touma; Min Tri Le; David R. Labbé (SeGAH, 2023)

Markerless Multi-view Multi-person Tracking for Combat Sports. - Hossein Feiz; David R. Labbé; Sheldon Andrews (SCA (Posters), 2024)

Sexual Presence in Virtual Reality: A qEEG Exploration. - Sara Saint-Pierre Côté; Mathieu Brideau-Duquette; David R. Labbé; Patrice Renaud (VR Workshops, 2024)

Detection threshold of distorted self-avatar step length during gait and the effects on the sense of embodiment. - Iris Willaert; Rachid Aissaoui; Valentin Vallageas; Sylvie Nadeau; Cyril Duclos; David R. Labbé (Frontiers Virtual Real., 2024)

Embodying a self-avatar with a larger leg: its impacts on motor control and dynamic stability. - Valentin Vallageas; Rachid Aissaoui; Iris Willaert; David R. Labbé (IEEE Trans. Vis. Comput. Graph., 2024)

Multi-person Physics-based Pose Estimation for Combat Sports. - Hossein Feizollah Zadeh Khoiee; David R. Labbé; Thomas Romeas; Jocelyn Faubert; Sheldon Andrews (CVPR Workshops, 2025)

Proprioception Drift in Virtual Reality: An Experiment with an Unrealistically Long Leg. - Valentin Vallageas; Rachid Aissaoui; David R. Labbé (VR Workshops, 2025)

Multi-person Physics-based Pose Estimation for Combat Sports. - Hossein Feiz; David R. Labbé; Thomas Romeas; Jocelyn Faubert; Sheldon Andrews (CoRR, 2025)