Real-time Color Ball Tracking for Augmented Reality. - Daniel Sýkora; David Sedlácek; Kai Riege (IPT/EGVE, 2008)

Graph Cut Based Point-Cloud Segmentation for Polygonal Reconstruction. - David Sedlácek; Jiri Zara (ISVC (2), 2009)

Adding Depth to Cartoons Using Sparse Depth (In)equalities. - Daniel Sýkora; David Sedlácek; S. Jinchao; John Dingliana; Steven Collins (Comput. Graph. Forum, 2010)

The Langweil Model of Prague - a Challenge for State-of-the-art 3D Reconstruction Techniques. - David Sedlácek; Jirí Zára (Eurographics (Posters), 2011)

Multi-user Immersive 3D Reconstruction Environment. - David Sedlácek; Zdenek Trávnícek; Jirí Zára (Eurographics (Posters), 2012)

User Driven 3D Reconstruction Environment. - David Sedlácek; Jiri Zara (ISVC (1), 2012)

Augmented reality experiments with industrial robot in industry 4.0 environment. - Ivo Malý; David Sedlácek; Paulo Leitão (INDIN, 2016)

On Improving 3D U-net Architecture. - Roman Janovský; David Sedlácek; Jirí Zára (ICSOFT, 2019)

Moon Base: A Serious Game for Education. - David Sedlácek; Ondrej Okluský; Jiri Zara (VS-GAMES, 2019)

Studying the Role of Non-Player Users (Spectator and Operator) in XR Single and Multiplayer Experiences. - Ursul'a Zákovská; David Sedlácek (CogInfoCom, 2023)

The Most Expensive Museum in the World: Three Player Cooperative Game Between VR and PC Platforms Investigating Empathy between Players and Historical Characters. - Vojtech Radakulan; David Sedlácek (SIGGRAPH Asia Art Papers, 2023)

Presentation of Historical Clothing Digital Replicas in Motion. - Tomás Dvorák; Jirí Kubista; Oldrich Linhart; Ivo Malý; David Sedlácek; Sven Ubik (IEEE Access, 2024)

Workflow for Creating Animated Digital Replicas of Historical Clothing. - Jirí Kubista; Oldrich Linhart; David Sedlácek; Sven Ubik (IEEE Access, 2024)