Interactive Modeling of Mushrooms. - Brett Desbenoit; David Vanderhaeghe; Eric Galin; Jérôme Grosjean (Eurographics (Short Presentations), 2004)

A dynamic drawing algorithm for interactive painterly rendering. - David Vanderhaeghe; Pascal Barla; Joëlle Thollot; François X. Sillion (SIGGRAPH Sketches, 2006)

Dynamic Point Distribution for Stroke-based Rendering. - David Vanderhaeghe; Pascal Barla; Joëlle Thollot; François X. Sillion (Rendering Techniques, 2007)

Polyomino-Based Digital Halftoning - David Vanderhaeghe; Victor Ostromoukhov (CoRR, 2008)

Distributions cohérentes de primitives pour le rendu expressif de scènes animées et le rendu en demi-tons. (Coherent distribution of primitives for animations' stylisation and halftoning). - David Vanderhaeghe (2008)

Dynamic stylized shading primitives. - David Vanderhaeghe; Romain Vergne; Pascal Barla; William V. Baxter III (NPAR, 2011)

Implicit Brushes for Stylized Line-based Rendering. - Romain Vergne; David Vanderhaeghe; Jiazhou Chen; Pascal Barla; Xavier Granier; Christophe Schlick (Comput. Graph. Forum, 2011)

An Efficient Trim Structure for Rendering Large B-Rep Models. - Frédéric Claux; David Vanderhaeghe; Loïc Barthe; Mathias Paulin; Jean-Pierre Jessel; David Croenne (VMV, 2012)

Stroke Based Painterly Rendering. - David Vanderhaeghe; John P. Collomosse (Image and Video-Based Artistic Stylisation, 2013)

Time and Space Coherent Occlusion Culling for Tileable Extended 3D Worlds. - Dorian Gomez; Mathias Paulin; David Vanderhaeghe; Pierre Poulin (CAD/Graphics, 2013)

Adaptive Remeshing for Real-Time Mesh Deformation. - Marion Dunyach; David Vanderhaeghe; Loïc Barthe; Mario Botsch (Eurographics (Short Papers), 2013)

Crack-free rendering of dynamically tesselated B-rep models. - Frédéric Claux; Loïc Barthe; David Vanderhaeghe; Jean-Pierre Jessel; Mathias Paulin (Comput. Graph. Forum, 2014)

Map style formalization: rendering techniques extension for cartography. - Sidonie Christophe; Bertrand Duménieu; Jérémie Turbet; Charlotte Hoarau; Nicolas Mellado; Jérémie Ory; Hugo Loi; Antoine Masse; Benoit Arbelot; Romain Vergne; Mathieu Brédif; Thomas Hurtut; et al. (Expressive, 2016)

Constrained palette-space exploration. - Nicolas Mellado; David Vanderhaeghe; Charlotte Hoarau; Sidonie Christophe; Mathieu Brédif; Loïc Barthe (ACM Trans. Graph., 2017)

RayPortals: a light transport editing framework. - Thomas Subileau; Nicolas Mellado; David Vanderhaeghe; Mathias Paulin (Vis. Comput., 2017)

Global Illumination Shadow Layers. - François Desrichard; David Vanderhaeghe; Mathias Paulin (Comput. Graph. Forum, 2019)

RGB Point Cloud Manipulation with Triangular Structures for Artistic Image Recoloring. - Baptiste Delos; Nicolas Mellado; David Vanderhaeghe; Rémi Cozot (CoRR, 2019)

A benchmark for rough sketch cleanup. - Chuan Yan; David Vanderhaeghe; Yotam I. Gingold (ACM Trans. Graph., 2020)

ISPH-PBD: coupled simulation of incompressible fluids and deformable bodies. - Nadine Abu Rumman; Prapanch Nair; Patric Müller; Loïc Barthe; David Vanderhaeghe (Vis. Comput., 2020)

Shadow Layers for Participating Media. - François Desrichard; David Vanderhaeghe; Mathias Paulin (Comput. Graph. Forum, 2022)

Harmonics Virtual Lights: Fast Projection of Luminance Field on Spherical Harmonics for Efficient Rendering. - Pierre Mézières; François Desrichard; David Vanderhaeghe; Mathias Paulin (Comput. Graph. Forum, 2022)

Automatic Inbetweening for Stroke-Based Painterly Animation. - Nicolas Barroso; Amélie Fondevilla; David Vanderhaeghe (Comput. Graph. Forum, 2025)