Action-based Character AI in Video-games with CogBots Architecture: A Preliminary Report. - Davide Aversa; Stavros Vassos (CoRR, 2013)

Belief-Driven Pathfinding through Personalized Map Abstraction. - Davide Aversa; Stavros Vassos (AIIDE, 2014)

Path Planning with Inventory-Driven Jump-Point-Search. - Davide Aversa; Sebastian Sardiña; Stavros Vassos (AIIDE, 2015)

Service Composition with PDDL Representations and Visualization over Videogame Engines (Short Paper). - Giuseppe De Giacomo; Valsamis Ntouskos; Fabio Patrizi; Stavros Vassos; Davide Aversa (SOCA, 2015)

Pruning and preprocessing methods for inventory-aware pathfinding. - Davide Aversa; Sebastian Sardiña; Stavros Vassos (CIG, 2016)