Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality. - Davide Calandra 001; Michele Billi; Fabrizio Lamberti; Andrea Sanna; Romano Borchiellini (Eurographics (Short Papers), 2018)

RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction. - Fabrizio Lamberti; Davide Calandra 001; Federica Bazzano; Filippo G. Pratticò; Davide M. Destefanis (GEM, 2018)

Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features. - Fabrizio Lamberti; Filippo G. Pratticò; Davide Calandra 001; Giovanni Piumatti; Federica Bazzano; Thiago R. K. Villani (GEM, 2018)

Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball. - Alberto Cannavò; Davide Calandra 001; Gianpaolo Basilicò; Fabrizio Lamberti (VISIGRAPP (1: GRAPP), 2019)

On the Usability of Consumer Locomotion Techniques in Serious Games: Comparing Arm Swinging, Treadmills and Walk-in-Place. - Davide Calandra 001; Fabrizio Lamberti; Massimo Migliorini (ICCE-Berlin, 2019)

Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks. - Davide Calandra 001; Filippo Gabriele Pratticò; Alberto Cannavò; Luca Micelli; Fabrizio Lamberti (VR, 2019)

Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality. - Alberto Cannavò; Davide Calandra 001; Aidan Kehoe; Fabrizio Lamberti (ArtsIT, 2020)

Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications. - Edoardo Battegazzorre; Davide Calandra 001; Francesco Strada; Andrea Bottino; Fabrizio Lamberti (AVR (2), 2020)

Impact of Avatar Representation in a Virtual Reality-Based Multi-user Tunnel Fire Simulator for Training Purposes. - Davide Calandra 001; Filippo Gabriele Pratticò; Gianmario Lupini; Fabrizio Lamberti (VISIGRAPP (Revised Selected Papers), 2021)

A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training Purposes. - Davide Calandra 001; Filippo Gabriele Pratticò; Massimo Migliorini; Vittorio Verda; Fabrizio Lamberti (VISIGRAPP (1: GRAPP), 2021)

Assessing the User Experience of Consumer Haptic Devices for Simulation-based Virtual Reality. - Filippo Gabriele Pratticò; Davide Calandra 001; Matteo Piviotti; Fabrizio Lamberti (ICCE-Berlin, 2021)

The role of artificial intelligence in healthcare: a structured literature review. - Silvana Secinaro; Davide Calandra 001; Aurelio Secinaro; Vivek Muthurangu; Paolo Biancone (BMC Medical Informatics Decis. Mak., 2021)

An Evaluation Testbed for Locomotion in Virtual Reality. - Alberto Cannavò; Davide Calandra 001; Filippo Gabriele Pratticò; Valentina Gatteschi; Fabrizio Lamberti (IEEE Trans. Vis. Comput. Graph., 2021)

Exploring the suitability of a Digital twin- and eXtended Reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks. - Davide Calandra 001; Filippo Gabriele Pratticò; Jacopo Fiorenza; Fabrizio Lamberti (EUROCON, 2023)

Artificial Reality: Immersive but Factually Dishonest AR Experience. - Max Hao Lu; Davide Calandra 001; Ruck Thawonmas (IEEE Consumer Electron. Mag., 2023)

Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences. - Alessandro Visconti; Davide Calandra 001; Fabrizio Lamberti (Comput. Animat. Virtual Worlds, 2023)

Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders. - Davide Calandra 001; Federico De Lorenzis; Alberto Cannavò; Fabrizio Lamberti (Virtual Real., 2023)

A Breakdown Study of a Mockup-Based Consumer Haptic Setup for Virtual Reality. - Filippo Gabriele Pratticò; Alberto Cannavò; Davide Calandra 001; Fabrizio Lamberti (IEEE Consumer Electron. Mag., 2023)

Evaluating Therapist Representation Techniques in Mixed Reality-based Tele-rehabilitation Exergames. - Roberta Macaluso; Alessandro Visconti; Davide Calandra 001; Roberto Ciardo; Giacinto Barresi; Fabrizio Lamberti (ISMAR-Adjunct, 2024)

Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective. - Davide Calandra 001; Filippo Gabriele Pratticò; Alberto Cannavò; Claudio Casetti; Fabrizio Lamberti (Digit. Commun. Networks, 2024)

A Testbed for Studying Cybersickness and its Mitigation in Immersive Virtual Reality. - Davide Calandra 001; Fabrizio Lamberti (IEEE Trans. Vis. Comput. Graph., 2024)

Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025). - Alberto Cannavò; Davide Calandra 001; Bill Kapralos; Sofia Seinfeld; Congyi Zhang (VR Workshops, 2025)

An Augmented and Diminished Reality Exergame for Investigating the Embodiment of a Prosthetic Limb. - Roberta Macaluso; Davide Calandra 001; Filippo Gabriele Pratticò; Edoardo Battegazzorre; Gianmarco Baiocchi; Nicoló Boccardo; Matteo Laffranchi; Andrea Bottino; Giacinto Barresi; Fabrizio Lamberti (VR Workshops, 2025)

Enhancing HBIM-to-VR workflows: Semi-automatic generation of virtual heritage experiences using enriched IFC files. - Jacopo Fiorenza; Nicola Rimella; Davide Calandra 001; Anna Osello; Fabrizio Lamberti (Digit. Appl. Archaeol. Cult. Heritage, 2025)

Enhancing Sand-Table-Based Incident Command Training With Extended Reality and Interactive Simulations: A Use Case in Forest Firefighting. - Lorenzo Valente; Federico De Lorenzis; Davide Calandra 001; Fabrizio Lamberti (IEEE Trans. Learn. Technol., 2025)

Enhancing Social Experiences in Immersive Virtual Reality with Artificial Facial Mimicry. - Alessandro Visconti; Davide Calandra 001; Federica Giorgione; Fabrizio Lamberti (IEEE Trans. Vis. Comput. Graph., 2025)