Tuning Retinex for HDR Images Visualization. - Davide Gadia; Daniele Marini; Alessandro Rizzi (CGIV, 2004)

Spectral information and spatial color computation. - Alessandro Rizzi; Davide Gadia; Daniele Marini (Color Imaging: Processing, Hardcopy, and Applications, 2005)

Analysis of tristimulus interdifference and contextual color correction. - Alessandro Rizzi; Davide Gadia; Daniele Marini (J. Electronic Imaging, 2006)

Random Spray Retinex: A New Retinex Implementation to Investigate the Local Properties of the Model. - Edoardo Provenzi; Massimo Fierro; Alessandro Rizzi; L. De Carli; Davide Gadia; Daniele Marini (IEEE Trans. Image Process., 2007)

Investigation on the relationship between cone sensitivities and color in context for an organic-based artificial retina. - Alessandro Rizzi; Davide Gadia; Daniele Marini; Maria Rosa Antognazza; Stefano Perissinotto; Guglielmo Lanzani (Color Imaging: Processing, Hardcopy, and Applications, 2008)

New experiments on color in context and organic-based artificial photoreceptors. - Davide Gadia; Gianluigi Lasco; Alessandro Rizzi; Daniele Marini; Maria Rosa Antognazza; Stefano Perissinotto; Guglielmo Lanzani (CGIV/MCS, 2010)

Color appearance in stereoscopy. - Davide Gadia; Alessandro Rizzi; Cristian Bonanomi; Daniele Marini; Alessandra Galmonte; Tiziano Agostini (SD&A, 2011)

Designing Virtual Reality Reconstructions of Etruscan Painted Tombs. - Mirko Rao; Davide Gadia; Stefano Valtolina; Giovanna Bagnasco Gianni; Matilde Marzullo (MM4CH, 2011)

Analysis of brain activity and response during monoscopic and stereoscopic visualization. - Enrico Calore; Raffaella Folgieri; Davide Gadia; Daniele Marini (SD&A, 2012)

Virtual reality as a communication process. - Daniele Marini; Raffaella Folgieri; Davide Gadia; Alessandro Rizzi (Virtual Real., 2012)

YACCD2: yet another color constancy database updated. - Alessandro Rizzi; Cristian Bonanomi; Davide Gadia; Giuseppe Riopi (Color Imaging: Displaying, Processing, Hardcopy, and Applications, 2013)

Tuning a computer based stereo blindness assessment. - Gianfranco Garipoli; Cristian Bonanomi; Davide Gadia; Alessandro Rizzi; Luigi Albani (ISPA, 2013)

Eliciting steady-state visual evoked potentials by means of stereoscopic displays. - Enrico Calore; Davide Gadia; Daniele Marini (SD&A, 2014)

Assessing stereo blindness and stereo acuity on digital displays. - Davide Gadia; Gianfranco Garipoli; Cristian Bonanomi; Luigi Albani; Alessandro Rizzi (Displays, 2014)

N.O.T.E.: Note Over The Edge. - Alessandro Riccadonna; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (GALA, 2015)

Participatory Action Design Research in Archaeological Context. - Barbara Rita Barricelli; Stefano Valtolina; Davide Gadia; Matilde Marzullo; Claudia Piazzi; Andrea Garzulino (HWID, 2015)

Ant Colony for Locality Foraging in Image Enhancement. - Gabriele Simone; Davide Gadia; Ivar Farup; Alessandro Rizzi (Multi-objective Swarm Intelligence, 2015)

Effect of Different Looting Systems on the Behavior of Players in a MMOG: Simulation with Real Data. - Daniele De Felice; Marco Granato; Laura Anna Ripamonti; Marco Trubian; Davide Gadia; Dario Maggiorini (eHealth 360°, 2016)

Stereoscopy-based procedural generation of virtual environments. - Manlio Scalabrin; Laura Anna Ripamonti; Dario Maggiorini; Davide Gadia (SD&A, 2016)

Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display. - Cinzia Vismara; Marco Granato; Laura Anna Ripamonti; Dario Maggiorini; Davide Gadia (GOODTECHS, 2016)

Semiotics of virtual reality as a communication process. - Barbara Rita Barricelli; Davide Gadia; Alessandro Rizzi; Daniele Marini (Behav. Inf. Technol., 2016)

Unsupervised digital movie restoration with spatial models of color. - Alessandro Rizzi; Anna Jerry Berolo; Cristian Bonanomi; Davide Gadia (Multim. Tools Appl., 2016)

A Touch-based Configurable Gamepad for Gamers with Physical Disabilities. - Davide Gadia; Marco Granato; Dario Maggiorini; Matteo Marras; Laura Anna Ripamonti (CHIRA, 2017)

A Distributed Game Engine for Mobile Games on the Android Platform. - Davide Gadia; Dario Maggiorini; Davide Puopolo; Laura Anna Ripamonti; Luca Ziliani (CHIRA, 2017)

Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities. - Dario Maggiorini; Marco Granato; Laura Anna Ripamonti; Matteo Marras; Davide Gadia (CHIRA (Revised Selected Papers), 2017)

GHOST: a GHOst STory-writer. - Andrea Guarneri; Laura Anna Ripamonti; Francesco Tissoni; Marco Trubian; Dario Maggiorini; Davide Gadia (CHItaly, 2017)

GHItaly'17: 1st Workshop on Games-Human Interaction. - Maria De Marsico; Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini; Ilaria Mariani (CHItaly, 2017)

GHItaly 2017: Game-Computer Interaction in Research. - Maria De Marsico; Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini; Ilaria Mariani (GHITALY@CHItaly, 2017)

FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based). - Claudio Mazza; Laura Anna Ripamonti; Dario Maggiorini; Davide Gadia (CHItaly, 2017)

Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms. - Daniele Norton; Laura Anna Ripamonti; Mario Ornaghi; Davide Gadia; Dario Maggiorini (GHITALY@CHItaly, 2017)

Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition. - Marco Granato; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (GALA, 2017)

Believable group behaviours for NPCs in FPS games. - Laura Anna Ripamonti; Silvio Gratani; Dario Maggiorini; Davide Gadia; Armir Bujari (ISCC, 2017)

Procedural content generation for platformers: designing and testing FUN PLEdGE. - Laura Anna Ripamonti; Mattia Mannalà; Davide Gadia; Dario Maggiorini (Multim. Tools Appl., 2017)

G.E.M.I.X.: Game Engine Movie Interaction eXperience. - Tommaso Celata; Antonio Notarangelo; Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini (GHItaly@AVI, 2018)

Creation of Physiatric Exercises for Remote Use in Rehabilitation Exergames. - Dario Maggiorini; Laura Anna Ripamonti; Davide Gadia (GHItaly@AVI, 2018)

GHItaly18: 2nd International Workshop on Games-Human Interaction. - Maria De Marsico; Davide Gadia; Dario Maggiorini; Ilaria Mariani; Laura Anna Ripamonti (AVI, 2018)

GHItaly18: Game-Computer Interaction in research. - Maria De Marsico; Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini; Ilaria Mariani (GHItaly@AVI, 2018)

Software and Hardware Setup for Emotion Recognition During Video Game Fruition. - Marco Granato; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (GOODTECHS, 2018)

Improving Performances in League of Legends by Exploiting Inter-Operator Peering. - Francesca Bassi; Dario Maggiorini; Marco Granato; Laura Anna Ripamonti; Davide Gadia (PIMRC, 2018)

Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players. - Marco Granato; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (SITIS, 2018)

Consumer-oriented Head Mounted Displays: Analysis and Evaluation of Stereoscopic Characteristics and User Preferences. - Davide Gadia; Marco Granato; Dario Maggiorini; Laura Anna Ripamonti; Cinzia Vismara (Mob. Networks Appl., 2018)

Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games. - Laura Anna Ripamonti; Marco Granato; Marco Trubian; Antti Knutas; Davide Gadia; Dario Maggiorini (Simul. Model. Pract. Theory, 2018)

A.T.L.A.S.: Automatic Terrain and Labels Assembling Software. - Alessandro De Francesco; Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini (GHITALY@CHItaly, 2019)

Presenting GHItaly19: 3rd workshop on games-human interaction. - Maria De Marsico; Davide Gadia; Dario Maggiorini; Ilaria Mariani; Laura Anna Ripamonti (CHItaly, 2019)

GHItaly19: Research Perspectives on Game Human Interaction. - Maria De Marsico; Davide Gadia; Dario Maggiorini; Ilaria Mariani; Laura Anna Ripamonti (GHITALY@CHItaly, 2019)

Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results. - Daniele Piergigli; Laura Anna Ripamonti; Dario Maggiorini; Davide Gadia (CoG, 2019)

Special Issue on Advances in Human-Computer Interaction. - Carmelo Ardito; Maria De Marsico; Davide Gadia; Dario Maggiorini; Ilaria Mariani; Laura Anna Ripamonti; Carmen Santoro (Multim. Tools Appl., 2019)

An empirical study of players' emotions in VR racing games based on a dataset of physiological data. - Marco Granato; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (Multim. Tools Appl., 2020)

Player behaviour metrics for adjusting content in VR games: the case of fear. - Stefano Palma; Laura Anna Ripamonti; Nunzio Alberto Borghese; Dario Maggiorini; Davide Gadia (CHItaly, 2021)

Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR). - Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini; Ilaria Mariani; Maria De Marsico; Maurizio Mancini; Fabio Pellacini; Giovanna Varni; David Murphy; Laura Maye; Patrick O'Toole (CHItaly, 2021)

Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities. - Lorenzo De Simone; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (CHItaly, 2021)

Predicting Real Fear of Heights Using Virtual Reality. - Giuseppe Boccignone; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti; Valentina Tosto (GoodIT, 2021)

Procedural generation of materials for real-time rendering. - Alessio Bernardi; Davide Gadia; Dario Maggiorini; Claudio Enrico Palazzi; Laura Anna Ripamonti (Multim. Tools Appl., 2021)

DRAGON: diversity regulated adaptive generator online. - Laura Anna Ripamonti; Federico Distefano; Marco Trubian; Dario Maggiorini; Davide Gadia (Multim. Tools Appl., 2021)

Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games. - Federico Aliprandi; Renato Avellar Nobre; Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini (XR (2), 2022)

Moody5: Personality-biased agents to enhance interactive storytelling in video games. - Francesco Garavaglia; Renato Avellar Nobre; Laura Anna Ripamonti; Dario Maggiorini; Davide Gadia (CoG, 2022)

Distributed Rendering for Video Games via Object Streaming. - Giacomo Parolini; Dario Maggiorini; Davide Gadia; Laura Anna Ripamonti (ICDCS Workshops, 2022)

Revamping Cloud Gaming With Distributed Engines. - Luigi De Giovanni; Davide Gadia; Paolo Giaccone; Dario Maggiorini; Claudio E. Palazzi; Laura Anna Ripamonti; German Sviridov (IEEE Internet Comput., 2022)

Wuthering heights: gauging fear at altitude in virtual reality. - Giuseppe Boccignone; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti; Valentina Tosto (Multim. Tools Appl., 2023)

Massive Crowd Simulation With Parallel Computing on GPU. - Vincenzo Lombardo; Davide Gadia; Dario Maggiorini (IEEE Access, 2024)

MAP-MIND: An Offline Algorithm for Optimizing Game Engine Module Placement in Cloud Gaming. - Iman Lotfimahyari; Luigi De Giovanni; Davide Gadia; Paolo Giaccone; Dario Maggiorini; Claudio E. Palazzi (IEEE Access, 2024)