VR Processes in the Automotive Industry. - Glyn Lawson; Davide Salanitri; Brian Waterfield (HCI (3), 2015)

Relationship Between Trust and Usability in Virtual Environments: An Ongoing Study. - Davide Salanitri; Chrisminder Hare; Simone Borsci; Glyn Lawson; Sarah Sharples; Brian Waterfield (HCI (1), 2015)

The Relationship Between Presence and Trust in Virtual Reality. - Davide Salanitri; Glyn Lawson; Brian Waterfield (ECCE, 2016)

Effectiveness of a multidevice 3D virtual environment application to train car service maintenance procedures. - Simone Borsci; Glyn Lawson; Bhavna Jha; Mark Burgess; Davide Salanitri (Virtual Real., 2016)

When simulated environments make the difference: the effectiveness of different types of training of car service procedures. - Simone Borsci; Glyn Lawson; Davide Salanitri; Bhavna Jha (Virtual Real., 2016)

Novel 3D games for people with and without hearing loss. - Mirabelle D'Cruz; Harshada Patel; Madeline Hallewell; Davide Salanitri; Jeena Velzen; Lorenzo Picinali (VS-GAMES, 2017)

Trust in virtual reality. - Davide Salanitri (2018)

A Longitudinal Simulator Study to Explore Drivers' Behaviour in Level 3 Automated Vehicles. - David R. Large; Gary E. Burnett; Davide Salanitri; Anneka Lawson; Elizabeth Box (AutomotiveUI, 2019)

Understanding How and When Human Factors Are Used in the Software Process: A Text-Mining Based Literature Review. - Mercedes Ruiz 001; Davide Salanitri (PROFES, 2019)

Enhancing trust in virtual reality systems. - Davide Salanitri; Glyn Lawson; Brian Waterfield (New Perspectives on Virtual and Augmented Reality, 2020)

A Theoretical Framework for Occupant Comfort in Future Shared Autonomous Vehicles. - James Jackson; Davide Salanitri (AHFE (12), 2020)

Evaluation of a New System in Future L4 Vehicles: Use Cases and Methodology for the SUaaVE European Project. - Davide Salanitri; James Jackson; Cristina Periago (CHIRA, 2020)