Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments. - Giuseppe Marino; Davide Vercelli; Franco Tecchia; Paolo Simone Gasparello; Massimo Bergamasco (ICAT, 2007)

Development of a 3D real time gesture recognition methodology for virtual environment control. - Otniel Portillo-Rodríguez; Oscar Osvaldo Sandoval-Gonzalez; Carlo Alberto Avizzano; Emanuele Ruffaldi; Davide Vercelli; Massimo Bergamasco (RO-MAN, 2008)

Hybrid Rendering in a Multi-framework VR System. - Giuseppe Marino; Franco Tecchia; Davide Vercelli; Massimo Bergamasco (VR, 2009)

A Compression Scheme for Efficient Remote Streaming of Dynamic 3D Content. - Giuseppe Marino; Paolo Simone Gasparello; Davide Vercelli; Franco Tecchia; Massimo Bergamasco (GRAPP, 2010)

Network streaming of dynamic 3D content with on-line compression of frame data. - Giuseppe Marino; Paolo Simone Gasparello; Davide Vercelli; Franco Tecchia; Massimo Bergamasco (VR, 2010)

A Flexible Framework for Wide-Spectrum VR Development. - Franco Tecchia; Marcello Carrozzino; Sandro Bacinelli; Fabio Rossi; Davide Vercelli; Giuseppe Marino; Paolo Simone Gasparello; Massimo Bergamasco (Presence Teleoperators Virtual Environ., 2010)

Data-driven background crowds in Exodus: gods and kings. - Martin Prazák; Mungo Pay; Damien Maupu; Davide Vercelli; Ian Masters (SIGGRAPH Talks, 2015)

Scaling Instructable Agents Across Many Simulated Worlds. - SIMA Team; Maria Abi Raad; Arun Ahuja; Catarina Barros; Frederic Besse; Andrew Bolt; Adrian Bolton; Bethanie Brownfield; Gavin Buttimore; Max Cant; Sarah Chakera; Stephanie C. Y. Chan; et al. (CoRR, 2024)