A Sweetspot for Innovation: Developing Games with Purpose through Student-Staff Collaboration. - Robin J. S. Sloan; Dayna Galloway; Iain Donald (VS-GAMES, 2014)

Creative Communities: Shaping Process through Performance and Play. - Lynn Parker; Dayna Galloway (Trans. Digit. Games Res. Assoc., 2017)

Worlds at Our Fingertips: Reading (in) What Remains of Edith Finch. - Mona Bozdog; Dayna Galloway (Games Cult., 2020)