Data-bandwidth-aware Job Scheduling in Grid and Cluster Environments. - De-Yu Chen; Jan-Jan Wu; Pangfeng Liu (ICPADS, 2009)

GamingAnywhere: an open-source cloud gaming testbed. - Chun-Ying Huang; De-Yu Chen; Cheng-Hsin Hsu; Kuan-Ta Chen (ACM Multimedia, 2013)

Does Online Mobile Gaming Overcharge You for The Fun? - De-Yu Chen; Po-Ching Lin; Kuan-Ta Chen (NetGames, 2013)

Dude, the Source of Lags Is on Your Computer. - De-Yu Chen; Hao-Tsung Yang; Kuan-Ta Chen (NetGames, 2013)

QoE-Aware Virtual Machine Placement for Cloud Games. - Hua-Jun Hong; De-Yu Chen; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin Hsu (NetGames, 2013)

Mobile Game Recommendation using Touch Gestures. - Hao-Tsung Yang; De-Yu Chen; Ya-Xuan Hong; Kuan-Ta Chen (NetGames, 2013)

Screencast in the Wild: Performance and Limitations. - Chih-Fan Hsu; De-Yu Chen; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta Chen (ACM Multimedia, 2014)

Quantifying User Satisfaction in Mobile Cloud Games. - Chun-Ying Huang; Cheng-Hsin Hsu; De-Yu Chen; Kuan-Ta Chen (MoVid@MMSys, 2014)

On the Quality of Service of Cloud Gaming Systems. - Kuan-Ta Chen; Yu-Chun Chang; Hwai-Jung Hsu; De-Yu Chen; Chun-Ying Huang; Cheng-Hsin Hsu (IEEE Trans. Multim., 2014)

GamingAnywhere: The first open source cloud gaming system. - Chun-Ying Huang; Kuan-Ta Chen; De-Yu Chen; Hwai-Jung Hsu; Cheng-Hsin Hsu (ACM Trans. Multim. Comput. Commun. Appl., 2014)

Does Playing Online Mobile Games Overcharge You for the Fun? - De-Yu Chen; Po-Ching Lin; Kuan-Ta Chen (MobiGames@MobiSys, 2015)

Placing Virtual Machines to Optimize Cloud Gaming Experience. - Hua-Jun Hong; De-Yu Chen; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin Hsu (IEEE Trans. Cloud Comput., 2015)

Impact of information buffering on a flexible cloud gaming system. - De-Yu Chen; Magda El Zarki (NetGames, 2017)

A 56-Gbps PAM4 LiFi transmission system based on VCSEL with two-stage injection-locked technique. - Xin-Yao Lin; Zih-Yi Yang; Hai-Han Lu; Chang-Kai Lu; Chun-Ming Ho; Ming-Te Cheng; Sheng-Jhe Huang; De-Yu Chen (OFC, 2017)

Heatflip: Temporal-Spatial Sampling for Progressive Heat Maps on Social Media Data. - Niklas Stoehr; Johannes Meyer; Volker Markl; Qiushi Bai; Taewoo Kim 001; De-Yu Chen; Chen Li 001 (IEEE BigData, 2018)

Improving the Quality of 3D Immersive Interactive Cloud Based Services Over Unreliable Network. - De-Yu Chen; Magda El Zarki (MMVE@MMSys, 2018)

Optical-Based Underwater Communications. - Jen-Chieh Chang; Yun-Chieh Wang; De-Yu Chen; Chung-Yi Li; Hai-Han Lu; Xu-Hong Huang; Wen-Shing Tsai (OFC, 2018)

A 25-Gbps UWOC system with a two-stage injection-locked VCSEL transmitter and an afocal scheme. - Pei-Hsien Chew; De-Yu Chen; You-Ruei Wu; Zhen-Han Wang; Chung-Yi Li; Hai-Han Lu (WOCC, 2018)

A Framework for Adaptive Residual Streaming for Single-Player Cloud Gaming. - De-Yu Chen; Magda El Zarki (ACM Trans. Multim. Comput. Commun. Appl., 2019)