Effects of Using Mental and Manual Rotation Training on Mental and Manual Rotation Performance. - Deanne M. Adams; Andrew T. Stull; Imme Roewer; Mary Hegarty (CogSci, 2011)

Can Erroneous Examples Help Middle-School Students Learn Decimals? - Seiji Isotani; Deanne Adams; Richard E. Mayer; Kelley Durkin; Bethany Rittle-Johnson; Bruce M. McLaren (EC-TEL, 2011)

Examining the Connection Between Dynamic and Static Spatial Skills and Video Game Performance. - Deanne Adams; Richard E. Mayer (CogSci, 2012)

Erroneous Examples Versus Problem Solving: Can We Improve How Middle School Students Learn Decimals? - Deanne Adams; Bruce M. McLaren; Kelley Durkin; Richard E. Mayer; Bethany Rittle-Johnson; Seiji Isotani; Martin Van Velsen (CogSci, 2012)

To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students. - Bruce M. McLaren; Deanne Adams; Kelley Durkin; George Goguadze; Richard E. Mayer; Bethany Rittle-Johnson; Sergey A. Sosnovsky; Seiji Isotani; Martin Van Velsen (EC-TEL, 2012)

Erroneous Examples as Desirable Difficulty. - Deanne Adams; Bruce M. McLaren; Richard E. Mayer; George Goguadze; Seiji Isotani (AIED, 2013)

Digital Games and Science Learning: Design Principles and Processes to Augment Commercial Game Design Conventions. - Douglas B. Clark; Stephen S. Killingsworth; Mario Martinez-Garza; Grant Van Eaton; Gautam Biswas; John S. Kinnebrew; Pratim Sengupta; Kara Krinks; Deanne Adams; Haifeng Zhang; James Hughes (AIED Workshops, 2013)

Can Playing Portal Affect Spatial Thinking and Increase Learning in a STEM Area? - Deanne Adams; Richard E. Mayer (CogSci, 2013)

Tetris as Research Paradigm: An Approach to Studying Complex Cognitive Skills. - Wayne D. Gray; Ray S. Perez; John K. Lindstedt; Anna Skinner; Robin Johnson; Richard E. Mayer; Deanne Adams; Robert K. Atkinson (CogSci, 2014)

Science Sims and Games: Best Design Practices and Fave Flops. - Mina C. Johnson-Glenberg; Caroline Savio-Ramos; Katherine K. Perkins; Emily B. Moore; Robb Lindgren; Douglas B. Clark; Corey E. Brady; Pratim Sengupta; Mario Martinez-Garza; Deanne Adams; Stephen S. Killingsworth; Grant Van Eaton; et al. (ICLS, 2014)

Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion. - Deanne Adams; Douglas B. Clark (Comput. Educ., 2014)

Using erroneous examples to improve mathematics learning with a web-based tutoring system. - Deanne Adams; Bruce M. McLaren; Kelley Durkin; Richard E. Mayer; Bethany Rittle-Johnson; Seiji Isotani; Martin Van Velsen (Comput. Hum. Behav., 2014)

Effects of Mental and Manual Rotation Training on Mental and Manual Rotation Performance. - Deanne M. Adams; Andrew T. Stull; Mary Hegarty (Spatial Cogn. Comput., 2014)

Priming Dynamic-Kinematic Routines Using Spatial Language. - Deanne Adams; Christopher Galeucia; Jennifer Kolesari; Laura A. Carlson; Kenny R. Coventry (CogSci, 2015)

Selecting landmarks when giving directions to different addressees on campus. - Laura A. Carlson; Jennifer Kolesari; Christopher Galeucia; Deanne Adams (CogSci, 2015)

Delayed Learning Effects with Erroneous Examples: a Study of Learning Decimals with a Web-Based Tutor. - Bruce M. McLaren; Deanne M. Adams; Richard E. Mayer (Int. J. Artif. Intell. Educ., 2015)

How Spatial Ability and Stress Impact Escape Path. - Benjamin Nelligan; Alexandra Amorati; Deanne Adams; Christopher Galeucia; Laura A. Carlson (CogSci, 2016)

Self-explanation and digital games: Adaptively increasing abstraction. - Douglas B. Clark; Satyugjit S. Virk; Jackie Barnes; Deanne M. Adams (Comput. Educ., 2016)

Uncovering Gender and Problem Difficulty Effects in Learning with an Educational Game. - Bruce M. McLaren; Rosta Farzan; Deanne Adams; Richard E. Mayer; Jodi Forlizzi (AIED, 2017)

A Computer-Based Game that Promotes Mathematics Learning More than a Conventional Approach. - Bruce M. McLaren; Deanne M. Adams; Richard E. Mayer; Jodi Forlizzi (Int. J. Game Based Learn., 2017)

Knowledge Integration in the Digital Age: Trajectories, Opportunities and Future Directions. - Marcia C. Linn; Bat-Sheva Eylon; Adi Kidron; Libby F. Gerard; Emily Toutkoushian; Kihyun; Kristin Dana Bedell Bedell; Amanda Swearingen; Douglas B. Clark; Satyugjit Virk; Jackie Barnes; Deanne Adams; et al. (ICLS, 2018)

Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement. - David Van Nguyen; Edward F. Melcer; Deanne Adams (CoRR, 2023)

Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement. - David Van Nguyen; Edward F. Melcer; Deanne Adams (FDG, 2024)