Lessor-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design. - Debra Polson; Barbara Adkins; Marcos Caceres (DiGRA Conference, 2005)

Interactive lounge: an interdisciplinary approach to the design of a gestural interaction device. - Duan Varan; Andrew Turk; Sam Bucolo; Debra Polson; Margot Brereton; Jared Donovan; Kim Montgomery; Gael McIndoe (Pers. Ubiquitous Comput., 2006)

Cipher cities: effective user interface design for building a digital social network around location-based gaming. - Debra Polson; Sherwin Huang; Colleen Morgan (Mobility Conference, 2007)

'Now everything looks like a game': mobile phones and location-based games. - Debra Polson; Colleen Morgan (Mobility Conference, 2007)

The ECOS Green Buildings Project: Data Dramatization, Visualization and Manipulation. - Deb Polson; Cassandra Selin (ICT-GLOW, 2012)

The cube: a very large-scale interactive engagement space. - Markus Rittenbruch; Andrew Sorensen; Jared Donovan; Debra Polson; Michael J. Docherty; Jeffrey I. Jones (ITS, 2013)

'Blind Faith'. An Experiment with Narrative Agency in Game Design. - Deb Polson; Vidhi Shah (HCI (2), 2015)

Immersive tele-guidance towards evoking empathy with people who are vision impaired. - Renan Guarese; Deb Polson; Fabio Zambetta (ISMAR-Adjunct, 2023)

Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback. - Renan Guarese; Emma Pretty; Aidan Renata; Deb Polson; Fabio Zambetta (IEEE Trans. Vis. Comput. Graph., 2024)