Reducing Update Packets in Distributed Interactive Applications using a Hybrid Approach. - Declan Delaney; Tomás Ward; Seamus C. McLoone (PDCS, 2003)

On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model. - Declan Delaney; Tomás Ward; Seamus C. McLoone (Applied Informatics, 2003)

Game-state fidelity across distributed interactive games. - Aaron McCoy; Declan Delaney; Tomás Ward (ACM Crossroads, 2003)

Visibility Path-Finding in Relation to Hybrid Strategy-Based Models in Distributed Interactive Applications. - Dermot Madden; Declan Delaney; Seamus C. McLoone; Tomás Ward (DS-RT, 2004)

Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application. - Damien Marshall; Declan Delaney; Seamus C. McLoone; Tomás Ward (DS-RT, 2004)

Investigating Behavioural State Data-Partitioning for User-Modelling in Distributed Interactive Applications. - Aaron McCoy; Seamus C. McLoone; Tomás Ward; Declan Delaney (DS-RT, 2004)

Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation. - David J. Roberts 001; Damien Marshall; Rob Aspin; Seamus C. McLoone; Declan Delaney; Tomás Ward (DS-RT, 2005)

Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications. - Damien Marshall; Seamus C. McLoone; Declan Delaney; Tomás Ward (DS-RT, 2006)

Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics. - Damien Marshall; Seamus C. McLoone; David J. Roberts 001; Declan Delaney; Tomás Ward (DS-RT, 2006)

Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments. - Damien Marshall; Dave Roberts; Declan Delaney; Seamus C. McLoone; Tomás Ward (VR, 2006)

On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I. - Declan Delaney; Tomás Ward; Seamus C. McLoone (Presence Teleoperators Virtual Environ., 2006)

On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II. - Declan Delaney; Tomás Ward; Seamus C. McLoone (Presence Teleoperators Virtual Environ., 2006)

Multistep-ahead neural-network predictors for network traffic reduction in distributed interactive applications. - Aaron McCoy; Tomás Ward; Seamus C. McLoone; Declan Delaney (ACM Trans. Model. Comput. Simul., 2007)

Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation. - Dave Roberts; Rob Aspin; Damien Marshall; Seamus C. McLoone; Declan Delaney; Tomás Ward (Simul., 2008)

FlowVista: Low-bandwidth SDN monitoring driven by business application interaction. - Bartlomiej Siniarski; John Murphy 001; Declan Delaney (SoftCOM, 2017)