Distorted shadow mapping. - Nixiang Jia; Dening Luo; Yanci Zhang (VRST, 2013)

Real-Time Soft Shadow by A-Buffer. - Dening Luo; Jianwei Zhang 013 (IGTA, 2018)

Interactive volume illumination of slice-based ray casting. - Dening Luo (CoRR, 2020)

GPU-based multi-slice per pass algorithm in interactive volume illumination rendering. - Dening Luo; Yi Lin 006; Jianwei Zhang 013 (Frontiers Inf. Technol. Electron. Eng., 2021)

More Realistic 3D Environment Reconstruction from Scanned Data Based on Multi-process Technologies. - Dening Luo; Ao Gu (CVDL, 2024)

Multidimensional graph transformer networks for trajectory prediction in urban road intersections. - Xuefeng Quan; Dening Luo; Qiang Yang; Tianfei Xia; Gexiang Zhang (J. Membr. Comput., 2025)