A mixed methods assessment of students' flow experiences during a mobile augmented reality science game. - Denise M. Bressler; Alec M. Bodzin (J. Comput. Assist. Learn., 2013)

Perceptions of Online Professional Development: Do Newer and Experienced Teachers Differ? - Denise M. Bressler; Susan A. Yoon; Katherine Miller; Jooeun Shim; Daniel Wendel; Ilana Schoenfeld; Emma Anderson; David Reider (CSCL, 2019)

Engaging middle school students in scientific practice with a collaborative mobile game. - Denise M. Bressler; Alec M. Bodzin; Michael Shane Tutwiler (J. Comput. Assist. Learn., 2019)

Cognitive Modeling of Learning Using Big Data From a Science-Based Game Development Environment. - Leonard A. Annetta; Richard L. Lamb; Denise M. Bressler; David B. Vallett (Int. J. Game Based Learn., 2020)

How STEM Game Design Participants Discuss Their Project Goals and Their Success Differently. - Denise M. Bressler; Leonard A. Annetta; Alexis Dunekack; Richard L. Lamb; David B. Vallett (ICQE, 2021)

Examining reading proficiency and science learning using mixed reality in elementary school science. - Leonard A. Annetta; Mark H. Newton; Yvonne Franco; Ashley Johnson; Denise M. Bressler (Comput. Educ. X Real., 2024)