Awestruck: Natural interaction with virtual reality on eliciting awe. - Denise T. Quesnel; Bernhard E. Riecke (3DUI, 2017)

Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications. - Amelia W. Cole; Denise T. Quesnel; Serkan Pekçetin; Diane Gromala; Heather O'Brien; Alissa Nicole Antle; Bernhard E. Riecke (CHI PLAY (Companion), 2017)

Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation. - Denise T. Quesnel; Ekaterina R. Stepanova; Ivan A. Aguilar; Patrick Pennefather; Bernhard E. Riecke (GEM, 2018)

Space - A Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect. - Ekaterina R. Stepanova; Denise T. Quesnel; Bernhard E. Riecke (Frontiers Digit. Humanit., 2019)

Understanding AWE: Can a Virtual Journey, Inspired by the Overview Effect, Lead to an Increased Sense of Interconnectedness? - Ekaterina R. Stepanova; Denise T. Quesnel; Bernhard E. Riecke (Frontiers Digit. Humanit., 2019)

Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection. - Noah Miller; Ekaterina R. Stepanova; John Desnoyers-Stewart; Ashu Adhikari; Alexandra Kitson; Patrick Pennefather; Denise T. Quesnel; Katharina Brauns; Anika Friedl-Werner; Alexander C. Stahn; Bernhard E. Riecke (Conference on Designing Interactive Systems, 2023)