Authoring of Physical Models Using Mobile Computers. - Yohan Baillot; Dennis G. Brown; Simon Julier (ISWC, 2001)

User interface management techniques for collaborative mobile augmented reality. - Tobias Höllerer; Steven Feiner; Drexel Hallaway; Blaine Bell; Marco Lanzagorta; Dennis G. Brown; Simon Julier; Yohan Baillot; Lawrence J. Rosenblum (Comput. Graph., 2001)

Information Filtering for Mobile Augmented Reality. - Simon Julier; Yohan Baillot; Dennis G. Brown; Marco Lanzagorta (IEEE Computer Graphics and Applications, 2002)

A Tracker Alignment Framework for Augmented Reality. - Yohan Baillot; Simon Julier; Dennis G. Brown; Mark A. Livingston (ISMAR, 2003)

Resolving Multiple Occluded Layers in Augmented Reality. - Mark A. Livingston; J. Edward Swan II; Joseph L. Gabbard; Tobias Höllerer; Deborah Hix; Simon Julier; Yohan Baillot; Dennis G. Brown (ISMAR, 2003)

Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction. - Yohan Baillot; Joshua J. Eliason; Greg S. Schmidt; J. Edward Swan II; Dennis G. Brown; Simon Julier; Mark A. Livingston; Lawrence J. Rosenblum (VR, 2003)

An Event-Based Data Distribution Mechanism for Collaborative Mobile Augmented Reality and Virtual Environments. - Dennis G. Brown; Simon Julier; Yohan Baillot; Mark A. Livingston (VR, 2003)

A Cost-Effective Usability Evaluation Progression for Novel Interactive Systems. - Deborah Hix; Joseph L. Gabbard; J. Edward Swan II; Mark A. Livingston; Tobias Höllerer; Simon Julier; Yohan Baillot; Dennis G. Brown (HICSS, 2004)

Event-Based Data Distribution for Mobile Augmented Reality and Virtual Environments. - Dennis G. Brown; Simon Julier; Yohan Baillot; Mark A. Livingston; Lawrence J. Rosenblum (Presence Teleoperators Virtual Environ., 2004)

Toward Disambiguating Multiple Selections for Frustum-Based Pointing. - Greg S. Schmidt; Yohan Baillot; Dennis G. Brown; Erik B. Tomlin; J. Edward Swan II (3DUI, 2006)

Augmented Reality for Urban Skills Training. - Dennis G. Brown; Joseph T. Coyne; Roy Stripling (VR, 2006)

A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality. - J. Edward Swan II; Mark A. Livingston; Harvey S. Smallman; Dennis G. Brown; Yohan Baillot; Joseph L. Gabbard; Deborah Hix (VR, 2006)

Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing. - Greg S. Schmidt; Dennis G. Brown; Erik B. Tomlin; J. Edward Swan II; Yohan Baillot (J. Multim., 2006)

Military Applications of Augmented Reality. - Mark A. Livingston; Lawrence J. Rosenblum; Dennis G. Brown; Greg S. Schmidt; Simon J. Julier; Yohan Baillot; J. Edward Swan II; Zhuming Ai; Paul Maassel (Handbook of Augmented Reality, 2011)

A Cognitive Approach to Improving Binary Reverse Engineering with Immersive Virtual Reality. - Dennis G. Brown; Julian Bauer; Luke Wittbrodt; Samuel Mulder (VISSOFT, 2024)

Toward Improving Binary Program Comprehension via Embodied Immersion: A Survey. - Dennis G. Brown; Emily Mulder; Samuel Mulder (CoRR, 2024)