Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing. - Dennis J. N. J. Soemers; Chiara F. Sironi; Torsten Schuster; Mark H. M. Winands (CIG, 2016)

Hierarchical Task Network Plan Reuse for video games. - Dennis J. N. J. Soemers; Mark H. M. Winands (CIG, 2016)

Adapting to Concept Drift in Credit Card Transaction Data Streams Using Contextual Bandits and Decision Trees. - Dennis J. N. J. Soemers; Tim Brys; Kurt Driessens; Mark H. M. Winands; Ann Nowé (AAAI, 2018)

The 2016 Two-Player GVGAI Competition. - Raluca D. Gaina; Adrien Couëtoux; Dennis J. N. J. Soemers; Mark H. M. Winands; Tom Vodopivec; Florian Kirchgeßner; Jialin Liu 001; Simon M. Lucas; Diego Pérez-Liébana (IEEE Trans. Games, 2018)

Strategic Features for General Games. - Cameron Browne; Dennis J. N. J. Soemers; Éric Piette (KEG@AAAI, 2019)

A Practical Introduction to the Ludii General Game System. - Cameron Browne; Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers (ACG, 2019)

Biasing MCTS with Features for General Games. - Dennis J. N. J. Soemers; Éric Piette; Cameron Browne (CEC, 2019)

Ludii and XCSP: Playing and Solving Logic Puzzles. - Cédric Piette; Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

An Empirical Evaluation of Two General Game Systems: Ludii and RBG. - Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (CoG, 2019)

Ludii as a Competition Platform. - Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

An Overview of the Ludii General Game System. - Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

Foundations of Digital Archæoludology. - Cameron Browne; Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Michael Conrad; Walter Crist; Thierry Depaulis; Eddie Duggan; Fred Horn; Steven Kelk; Simon M. Lucas; João Pedro Neto; et al. (CoRR, 2019)

Report on the Digital Ludeme Project. - Dennis J. N. J. Soemers; Walter Crist; Cameron Browne (J. Int. Comput. Games Assoc., 2019)

Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (CoG, 2020)

Ludii - The Ludemic General Game System. - Éric Piette; Dennis J. N. J. Soemers; Matthew Stephenson; Chiara F. Sironi; Mark H. M. Winands; Cameron Browne (ECAI, 2020)

General Board Geometry. - Cameron Browne; Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers (ACG, 2021)

Optimised Playout Implementations for the Ludii General Game System. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (ACG, 2021)

Automatic Generation of Board Game Manuals. - Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Cameron Browne (ACG, 2021)

General Board Game Concepts. - Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2021)

General Game Heuristic Prediction Based on Ludeme Descriptions. - Matthew Stephenson; Dennis J. N. J. Soemers; Éric Piette; Cameron Browne (CoG, 2021)

Ludii Game Logic Guide. - Éric Piette; Cameron Browne; Dennis J. N. J. Soemers (CoRR, 2021)

Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants. - Dennis J. N. J. Soemers; Vegard Mella; Éric Piette; Matthew Stephenson; Cameron Browne; Olivier Teytaud (CoRR, 2021)

Deep learning for general game playing with Ludii and Polygames. - Dennis J. N. J. Soemers; Vegard Mella; Cameron Browne; Olivier Teytaud (J. Int. Comput. Games Assoc., 2021)

Measuring Board Game Distance. - Matthew Stephenson; Dennis J. N. J. Soemers; Éric Piette; Cameron Browne (CG, 2022)

Combining Monte-Carlo Tree Search with Proof-Number Search. - Elliot Doe; Mark H. M. Winands; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2022)

Report on the 2nd Digital Ludeme Project Workshop. - Cameron Browne; Éric Piette; Walter Crist; Matthew Stephenson; Dennis J. N. J. Soemers (J. Int. Comput. Games Assoc., 2022)

Proof Number Based Monte-Carlo Tree Search. - Elliot Doe; Mark H. M. Winands; Jakub Kowalski; Dennis J. N. J. Soemers; Daniel Górski; Cameron Browne (CoRR, 2023)

The 2022 Ludii AI competition. - Éric Piette; Dennis J. N. J. Soemers; Matthew Stephenson; Cameron Browne (J. Int. Comput. Games Assoc., 2023)

Towards a General Transfer Approach for Policy-Value Networks. - Dennis J. N. J. Soemers; Vegard Mella; Éric Piette; Matthew Stephenson; Cameron Browne; Olivier Teytaud (Trans. Mach. Learn. Res., 2023)

Extracting tactics learned from self-play in general games. - Dennis J. N. J. Soemers; Spyridon Samothrakis; Éric Piette; Matthew Stephenson (Inf. Sci., 2023)

Spatial state-action features for general games. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (Artif. Intell., 2023)

Anytime Sequential Halving in Monte-Carlo Tree Search. - Dominic Sagers; Mark H. M. Winands; Dennis J. N. J. Soemers (CG, 2024)

Games of Knightian Uncertainty as AGI testbeds. - Spyridon Samothrakis; Dennis J. N. J. Soemers; Damian Machlanski (CoG, 2024)

Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games. - Dennis J. N. J. Soemers; Guillaume Bams; Max Persoon; Marco Rietjens; Dimitar Sladic; Stefan Stefanov; Kurt Driessens; Mark H. M. Winands (CoG, 2024)

The Ludii Game Description Language is Universal. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (CoG, 2024)

GAVEL: Generating Games via Evolution and Language Models. - Graham Todd; Alexander Padula; Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Julian Togelius (NeurIPS, 2024)

Exploring RL-based LLM Training for Formal Language Tasks with Programmed Rewards. - Alexander Padula; Dennis J. N. J. Soemers (CoRR, 2024)

GameTable COST action: kickoff report. - Éric Piette; Walter Crist; Dennis J. N. J. Soemers; Lisa Rougetet; Summer Courts; Tim Penn; Achille Morenville (J. Int. Comput. Games Assoc., 2024)

GameTable Working Group 1 meeting report on search, planning, learning, and explainability. - Dennis J. N. J. Soemers; Jakub Kowalski; Éric Piette; Achille Morenville; Walter Crist (J. Int. Comput. Games Assoc., 2024)

Environment Descriptions for Usability and Generalisation in Reinforcement Learning. - Dennis J. N. J. Soemers; Spyridon Samothrakis; Kurt Driessens; Mark H. M. Winands (ICAART (3), 2025)

Proof Number-Based Monte Carlo Tree Search. - Jakub Kowalski; Elliot Doe; Mark H. M. Winands; Daniel Górski; Dennis J. N. J. Soemers (IEEE Trans. Games, 2025)

Generalized Proof-Number Monte-Carlo Tree Search. - Jakub Kowalski; Dennis J. N. J. Soemers; Szymon Kosakowski; Mark H. M. Winands (CoRR, 2025)

Ludax: A GPU-Accelerated Domain Specific Language for Board Games. - Graham Todd; Alexander Padula; Dennis J. N. J. Soemers; Julian Togelius (CoRR, 2025)

Best Agent Identification for General Game Playing. - Matthew Stephenson; Alex Newcombe; Éric Piette; Dennis J. N. J. Soemers (CoRR, 2025)