Exploring social interaction in co-located multiplayer games. - Dennis L. Kappen; John Gregory; Daniel Stepchenko; Rina R. Wehbe; Lennart E. Nacke (CHI Extended Abstracts, 2013)

EEG-based assessment of video and in-game learning. - Rina R. Wehbe; Dennis L. Kappen; David Rojas; Matthias Klauser; Bill Kapralos; Lennart E. Nacke (CHI Extended Abstracts, 2013)

Deconstructing 'gamified' task-management applications. - Dennis L. Kappen; Jens Johannsmeier; Lennart E. Nacke (Gamification, 2013)

The kaleidoscope of effective gamification: deconstructing gamification in business applications. - Dennis L. Kappen; Lennart E. Nacke (Gamification, 2013)

Engaged by boos and cheers: the effect of co-located game audiences on social player experience. - Dennis L. Kappen; Pejman Mirza-Babaei; Jens Johannsmeier; Daniel Buckstein; James Robb; Lennart E. Nacke (CHI PLAY, 2014)

Developing iconic and semi-iconic game controllers. - Lennart E. Nacke; João P. Costa; Dennis L. Kappen; James Robb; Daniel Buckstein (CHI PLAY, 2014)

Adaptive Engagement of Older Adults' Fitness through Gamification. - Dennis L. Kappen (CHI PLAY, 2015)

CLEVER: Gamification and Enterprise Knowledge Learning. - Dominic Elm; Dennis L. Kappen; Gustavo Fortes Tondello; Lennart E. Nacke (CHI PLAY (Companion), 2016)

CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. - Dominic Elm; Gustavo Fortes Tondello; Dennis L. Kappen; Marim Ganaba; Melissa Stocco; Lennart E. Nacke (CHI PLAY (Companion), 2016)

Heuristic Evaluation for Gameful Design. - Gustavo Fortes Tondello; Dennis L. Kappen; Elisa D. Mekler; Marim Ganaba; Lennart E. Nacke (CHI PLAY (Companion), 2016)

Design Strategies for Gamified Physical Activity Applications for Older Adults. - Dennis L. Kappen; Lennart E. Nacke; Kathrin Maria Gerling; Lia E. Tsotsos (HICSS, 2016)

Gamification through the Application of Motivational Affordances for Physical Activity Technology. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (CHI PLAY, 2017)

How Multidisciplinary is Gamification Research?: Results from a Scoping Review. - Nicholas O'Donnell; Dennis L. Kappen; Zachary Fitz-Walter; Sebastian Deterding; Lennart E. Nacke; Daniel M. Johnson 001 (CHI PLAY (Companion), 2017)

Gamified and persuasive systems as behavior change agents for health and wellness. - Dennis L. Kappen; Rita Orji (XRDS, 2017)

Application of Augmented Reality for Multi-Scale Interactions in Emergency Vehicles. - George Paravantes; Hilary Leehane; Dhanushka Premarathna; Chloe Chung; Dennis L. Kappen (AutomotiveUI (adjunct), 2018)

Gamification of Older Adults' Physical Activity: An Eight-Week Study. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (HICSS, 2018)

Motivational Affordances for Older Adults' Physical Activity Technology: An Expert Evaluation. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (HCI (27), 2019)

Gameful Design Heuristics: A Gamification Inspection Tool. - Gustavo Fortes Tondello; Dennis L. Kappen; Marim Ganaba; Lennart E. Nacke (HCI (1), 2019)

Older Adults' Physical Activity and Exergames: A Systematic Review. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (Int. J. Hum. Comput. Interact., 2019)

Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs. - Richard N. Landers; Gustavo Fortes Tondello; Dennis L. Kappen; Andrew B. Collmus; Elisa D. Mekler; Lennart E. Nacke (Int. J. Hum. Comput. Stud., 2019)

Older Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (HCI (28), 2020)

Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (Frontiers Comput. Sci., 2020)