Derek Reilly

Orcid: 0000-0003-4960-8757

Affiliations:
  • Dalhousie University


According to our database1, Derek Reilly authored at least 72 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
mF+C: Linking suboptimal projections to detail on handheld devices.
Int. J. Hum. Comput. Stud., February, 2024

2023
A Comparative Evaluation of AR Embodiments vs. Videos and Figures for Learning Bead Weaving.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Design of an XR Collab. Arch. for Mixed Immersive and MS Interaction.
CoRR, 2022

A guideline proposal for minimizing cybersickness in VR-based serious games and applications.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-surface Interaction.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Supporting Spatial Thinking in Augmented Reality Narrative: A Field Study.
Proceedings of the Interactive Storytelling, 2022

Active Visualization of Visual Cues on Hand for Better User Interface Design Generalization in Mixed Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

Capture and Recognition of Bead Weaving Activities using Hand Skeletal Data and an LSTM Deep Neural Network.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

Ride With Me: Exploring Group Road Cycling Through Contextual Design.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2020
Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field Experiment.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

MAR: A Study of the Impact of Positive and Negative Reinforcement on Medication Adherence Reminders.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Using Space Syntax to Enable Walkable AR Experiences.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
MP Remix: Relaxed WYSIWIS Immersive Interfaces for Mixed Presence Collaboration With 3D Content.
Proc. ACM Hum. Comput. Interact., 2019

A Comparative Evaluation of Techniques for Sharing AR Experiences in Museums.
Proc. ACM Hum. Comput. Interact., 2019

Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation.
Behav. Inf. Technol., 2019

AR in the Gallery: The Psychogeographer's Table.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
IMRCE: A Unity Toolkit for Virtual Co-Presence.
Proceedings of the Symposium on Spatial User Interaction, 2018

Session details: Michael A. J. Sweeney Best Student Paper Award Talk (HCI).
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

It's the Gesture That (re)Counts: Annotating While Running to Recall Affective Experience.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

SpaceHopper: Bounce Your Way to Galactic Domination.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Once More, With Feeling: Expressing Emotional Intensity in Touchscreen Gestures.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Block Party: Synchronized Planning and Navigation Views for Neighbourhood Expeditions.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

TangiWoZ: A Tangible Interface for Wizard of Oz Studies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
JogChalking: Capturing and Visualizing Affective Experience for Recreational Runners.
Proceedings of the Late-breaking Results, 2016

Grab This, Swipe That: Combining Tangible and Gestural Interaction in Multiple Display Collaborative Gameplay.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Physical-Digital Privacy Interfaces for Mixed Reality Collaboration: An Exploratory Study.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

ProxemicUI: object-oriented middleware and event model for proxemics-aware applications on large displays.
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2016

Enhancing Mobile Content Privacy with Proxemics Aware Notifications and Protection.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Exploring Privacy Notification and Control Mechanisms for Proximity-Aware Tablets.
Int. J. Mob. Hum. Comput. Interact., 2015

A Perceptual Depth Shape-based CRF Model for Deformable Surface Labeling.
Proceedings of the 12th Conference on Computer and Robot Vision, 2015

Operation Citadel: Exploring the Role of Docents in Mixed Reality.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Somebody Is Peeking!: A Proximity and Privacy Aware Tablet Interface.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Mapping out Work in a Mixed Reality Project Room.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
DT-DT: Top-down Human Activity Analysis for Interactive Surface Applications.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Workshop on designing the future of mobile healthcare support.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Human Activity Analysis in a 3D Bird's-eye View.
Proceedings of the Image Analysis and Recognition - 11th International Conference, 2014

SecSpace: prototyping usable privacy and security for mixed reality collaborative environments.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014

Blending Art Events and HCI Research.
Proceedings of the Interactive Experience in the Digital Age, Evaluating New Art Practice, 2014

2013
Special Section on mobile interaction with the real world.
Pervasive Mob. Comput., 2013

Annotating ecology: looking to biological fieldwork for mobile spatial annotation workflows.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Examining the impact of regional familiarity and design characteristics on use of a map-based news visualization.
Proceedings of the MapInteract 2013, 2013

Geo-clouds: visualizing news over geographical maps.
Proceedings of the 4th ACM SIGSPATIAL International Workshop on GeoStreaming, 2013

Design-driven research for workplace exergames: the limber case study.
Proceedings of the First International Conference on Gameful Design, 2013

Limber: exploring motivation in a workplace exergame.
Proceedings of the Computer Supported Cooperative Work, 2013

PaperTab: tablets as thin and flexible as paper.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

PaperTab: an electronic paper computer with multiple large flexible electrophoretic displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Tweetris: a study of whole-body interaction during a public art event.
Proceedings of the Creativity and Cognition 2013, 2013

2012
Limber: DIY wearables for reducing risk of office injury.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Tweetris: play with me.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Verbal coordination in first person shooter games.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

2011
Reaching the same point: Effects on consistency when pointing at objects in the physical environment without feedback.
Int. J. Hum. Comput. Stud., 2011

Tangible navigation and object manipulation in virtual environments.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Toward a Framework for Prototyping Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
Space Matters: Physical-Digital and Physical-Virtual Codesign in inSpace.
IEEE Pervasive Comput., 2010

TwinSpace: an infrastructure for cross-reality team spaces.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

2009
Planners, navigators, and pragmatists: collaborative wayfinding using a single mobile phone.
Pers. Ubiquitous Comput., 2009

Getting the Picture: Examining How Feedback and Layout Impact Mobile Device Interaction with Maps on Physical Media.
Proceedings of the 13th IEEE International Symposium on Wearable Computers (ISWC 2009), 2009

Controlling, Integrating, and Engaging Context in Urban Computing Research.
Proceedings of the 42st Hawaii International International Conference on Systems Science (HICSS-42 2009), 2009

2008
How Mobile Maps Cooperate with Existing Navigational Infrastructure.
Proceedings of the Map-based Mobile Services - Design, Interaction and Usability, 2008

Small details: using one device to navigate together.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

2007
White rooms and morphing don't mix: setting and the evaluation of visualization techniques.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Marked-up maps: combining paper maps and electronic information resources.
Pers. Ubiquitous Comput., 2006

"Need to Know": Examining Information Need in Location Discourse.
Proceedings of the Pervasive Computing, 2006

2005
Evaluating early prototypes in context: trade-offs, challenges, and successes.
IEEE Pervasive Comput., 2005

Just point and click?: using handhelds to interact with paper maps.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

The proximity factor: impact of distance on co-located collaboration.
Proceedings of the 2005 International ACM SIGGROUP Conference on Supporting Group Work, 2005

It's a jungle out there: practical considerations for evaluation in the city.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Map Morphing: Making Sense of Incongruent Maps.
Proceedings of the Graphics Interface 2004 Conference, 2004

From cookies to puppies to athletes: designing a visual audience voting system.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004


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