Calculating error rates for filtering software. - Paul Resnick; Derek L. Hansen; Caroline R. Richardson (Commun. ACM, 2004)

Knowledge sharing, maintenance, and use in online support communities. - Derek L. Hansen (CHI Extended Abstracts, 2006)

Online health communities. - Lisa Neal; Gitte Lindgaard; Kate Oakley; Derek L. Hansen; Sandra L. Kogan; Jan Marco Leimeister; Ted Selker (CHI Extended Abstracts, 2006)

Virtual community maintenance with a collaborative repository. - Derek L. Hansen; Mark S. Ackerman; Paul Resnick; Sean Munson (ASIST, 2007)

Overhearing the crowd: an empirical examination of conversation reuse in a technical support community. - Derek L. Hansen (C&T, 2009)

Mixing it up: recommending collections of items. - Derek L. Hansen; Jennifer Golbeck (CHI, 2009)

First Steps to Netviz Nirvana: Evaluating Social Network Analysis with NodeXL. - Elizabeth M. Bonsignore; Cody Dunne; Dana Rotman; Marc A. Smith; Tony Capone; Derek L. Hansen; Ben Shneiderman (CSE (4), 2009)

Analyzing Enterprise Social Media Networks. - Marc A. Smith; Derek L. Hansen; Eric Gleave (CSE (4), 2009)

Virtual provider pessimism: analysing instant messaging reference encounters with the pair perception comparison method. - Derek L. Hansen; Margeaux C. Johnson; Elizabeth F. Norton; Anne Constance McDonough (Inf. Res., 2009)

Visualizing Threaded Conversation Networks: Mining Message Boards and Email Lists for Actionable Insights. - Derek L. Hansen; Ben Shneiderman; Marc A. Smith (AMT, 2010)

User Acceptance of Micro-Blogging in the Enterprise. - Jun Zhang 008; Yan Qu; Derek L. Hansen (ICWSM, 2010)

Social Participation in Health 2.0. - Bradford W. Hesse; Derek L. Hansen; Thomas A. Finholt; Sean A. Munson; Wendy A. Kellogg; John C. Thomas (Computer, 2010)

Computing political preference among twitter followers. - Jennifer Golbeck; Derek L. Hansen (CHI, 2011)

Government policies on the use of social media: legislating for change. - Derek L. Hansen; John Carlo Bertot; Paul T. Jaeger (DG.O, 2011)

The Arcane Gallery of Gadgetry: A Design Case Study of an Alternate Reality Game. - Beth Bonsignore; Georgina Goodlander; Derek L. Hansen; Margeaux C. Johnson; Kari Kraus; Amanda Visconti (DH, 2011)

EventGraphs: Charting Collections of Conference Connections. - Derek L. Hansen; Marc A. Smith; Ben Shneiderman (HICSS, 2011)

A Framework for Recommending Collections. - Jennifer Golbeck; Derek L. Hansen (DiveRS@RecSys, 2011)

Odd Leaf Out: Improving Visual Recognition with Games. - Derek L. Hansen; David W. Jacobs; Darcy Lewis; Arijit Biswas; Jennifer Preece; Dana Rotman; Eric Stevens (SocialCom/PASSAT, 2011)

Group-in-a-Box Layout for Multi-faceted Analysis of Communities. - Eduarda Mendes Rodrigues; Natasa Milic-Frayling; Marc A. Smith; Ben Shneiderman; Derek L. Hansen (SocialCom/PASSAT, 2011)

Game design for promoting counterfactual thinking. - Elizabeth M. Bonsignore; Kari Kraus; Amanda Visconti; Derek L. Hansen; Ann Fraistat; Allison Druin (CHI, 2012)

Mixed reality games. - Elizabeth M. Bonsignore; Derek L. Hansen; Phoebe O. Toups Dugas; Lennart E. Nacke; Anastasia Salter; Wayne G. Lutters (CSCW (Companion), 2012)

Dynamic changes in motivation in collaborative citizen-science projects. - Dana Rotman; Jenny Preece; Jennifer Hammock; Kezee Procita; Derek L. Hansen; Cynthia Sims Parr; Darcy Lewis; David W. Jacobs (CSCW, 2012)

Alternate Reality Games: Platforms for Collaborative Learning. - Elizabeth Bonsignore; Derek L. Hansen; Kari Kraus; June Ahn; Amanda Visconti; Ann Fraistat; Allison Druin (ICLS, 2012)

Older adults' online health information seeking behavior. - Man Huang; Derek L. Hansen; Bo Xie 001 (iConference, 2012)

We are visible: technology-mediated social participation in a Twitter network for the homeless. - Jes A. Koepfler; Derek L. Hansen (iConference, 2012)

Veiled viral marketing: disseminating information on stigmatized illnesses via social networking sites. - Derek L. Hansen; Christianne Johnson (IHI, 2012)

Visually Exploring Social Participation in Encyclopedia of Life. - Jae-wook Ahn; Jennifer Hammock; Cynthia Parr; Jennifer Preece; Ben Shneiderman; Katja Schulz; Derek L. Hansen; Dana Rotman; Yurong He (SocialInformatics, 2012)

Do You Know the Way to SNA?: A Process Model for Analyzing and Visualizing Social Media Network Data. - Derek L. Hansen; Dana Rotman; Elizabeth M. Bonsignore; Natasa Milic-Frayling; Eduarda Mendes Rodrigues; Marc A. Smith; Ben Shneiderman (SocialInformatics, 2012)

The impact of polices on government social media usage: Issues, challenges, and recommendations. - John Carlo Bertot; Paul T. Jaeger; Derek L. Hansen (Gov. Inf. Q., 2012)

Supporting content curation communities: The case of the Encyclopedia of Life. - Dana Rotman; Kezia Procita; Derek L. Hansen; Cynthia Sims Parr; Jennifer Preece (J. Assoc. Inf. Sci. Technol., 2012)

Playing for real: designing alternate reality games for teenagers in learning contexts. - Elizabeth M. Bonsignore; Derek L. Hansen; Kari Kraus; Amanda Visconti; June Ahn; Allison Druin (IDC, 2013)

Prototyping in PLACE: a scalable approach to developing location-based apps and games. - Anne Bowser; Derek L. Hansen; Jocelyn Raphael; Matthew Reid; Ryan J. Gamett; Yurong He; Dana Rotman; Jenny Preece (CHI, 2013)

Designing reusable alternate reality games. - Derek L. Hansen; Elizabeth M. Bonsignore; Marc Ruppel; Amanda Visconti; Kari Kraus (CHI, 2013)

Quality control mechanisms for crowdsourcing: peer review, arbitration, & expertise at familysearch indexing. - Derek L. Hansen; Patrick John Schone; Douglas Corey; Matthew Reid; Jake Gehring (CSCW, 2013)

Using gamification to inspire new citizen science volunteers. - Anne Bowser; Derek L. Hansen; Yurong He; Carol L. Boston; Matthew Reid; Logan Gunnell; Jennifer Preece (Gamification, 2013)

Social Network Analysis in HCI. - Derek L. Hansen; Marc A. Smith (Ways of Knowing in HCI, 2014)

Design tactics for authentic interactive fiction: insights from alternate reality game designers. - Elizabeth M. Bonsignore; Vicki Moulder; Carman Neustaedter; Derek L. Hansen; Kari Kraus; Allison Druin (CHI, 2014)

Gamifying citizen science: a study of two user groups. - Anne Bowser; Derek L. Hansen; Jennifer Preece; Yurong He; Carol L. Boston; Jennifer Hammock (CSCW Companion, 2014)

Civic action brokering platforms: facilitating local engagement with ACTion Alexandria. - Derek L. Hansen; Jes A. Koepfler; Paul T. Jaeger; John Carlo Bertot; Tracy Viselli (CSCW, 2014)

The effects of individualized feedback on college students' contributions to citizen science. - Yurong He; Jennifer Preece; Carol L. Boston; Anne Bowser; Derek L. Hansen; Jennifer Hammock (CSCW Companion, 2014)

Does motivation in citizen science change with time and culture? - Dana Rotman; Jennifer Hammock; Jenny Preece; Carol L. Boston; Derek L. Hansen; Anne Bowser; Yurong He (CSCW Companion, 2014)

A method for computing political preference among Twitter followers. - Jennifer Golbeck; Derek L. Hansen (Soc. Networks, 2014)

Information Technology Research in the Academy: Insights from Theses and Dissertations. - Sung Kim; Derek L. Hansen; C. Richard G. Helps (RIIT, 2015)

Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens. - Elizabeth Bonsignore; Derek L. Hansen; Anthony Pellicone; June Ahn; Kari Kraus; Steven Shumway; Kathryn Kaczmarek; Jeff Parkin; Jared Cardon; Jeff Sheets; Carlea Holl-Jensen; Jes A. Koepfler (IDC, 2016)

Pervasive Play. - June Ahn; Elizabeth Bonsignore; Derek L. Hansen; Kari Kraus; Carman Neustaedter (CHI Extended Abstracts, 2016)

Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games. - Elizabeth Bonsignore; Derek L. Hansen; Kari Kraus; Amanda Visconti; Ann Fraistat (CHI PLAY, 2016)

Microcore: A Playable Case Study for Improving Adolescents' Argumentative Writing in a Workplace Context. - Jonathan Balzotti; Derek L. Hansen; Daniel Ebeling; Lauren Fine (HICSS, 2017)

Training Future Cybersecurity Professionals in Spear Phishing using SiEVE. - Jared James Meyers; Derek L. Hansen; Justin Scott Giboney; Dale C. Rowe (SIGITE, 2018)

Computing research in the academy: insights from theses and dissertations. - Sung Kim; Derek L. Hansen; C. Richard G. Helps (Scientometrics, 2018)

Investigating the Social and Temporal Aspects of Children's Physical Activity Games. - Ankita Samariya; Jerry Alan Fails; Derek L. Hansen (IDC, 2019)

Theory of Experiential Career Exploration Technology (TECET): Increasing cybersecurity career interest through playable case studies. - Justin Scott Giboney; Derek L. Hansen; Jason K. McDonald; Jonathan Balzotti; Johnson Tanner; Desiree Winters; Elizabeth Bonsignore (HICSS, 2019)

Designing Authentic Cybersecurity Learning Experiences: Lessons from the Cybermatics Playable Case Study. - Jason K. McDonald; Derek L. Hansen; Jonathan Balzotti; Johnson Tanner; Desiree Winters; Justin Scott Giboney; Elizabeth Bonsignore (HICSS, 2019)

The DELAY Framework: Designing for Extended LAtencY. - Derek L. Hansen; Amanda Lee Hughes; Sophie Cram; Austin Bond Harker; Brinnley Ashton; Karli Hirschi; Ben Dorton; Nate Bothwell; Ashley Stevens (CHI, 2020)

A Review of Gamified Fitness Tracker Apps and Future Directions. - Aatish Neupane; Derek L. Hansen; Anud Sharma; Jerry Alan Fails; Bikalpa Neupane; Jeremy Beutler (CHI PLAY, 2020)

Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy. - Matthew Berland; Maxine McKinney de Royston; Leilah Lyons; Vishesh Kumar; Derek L. Hansen; Paula K. Hooper; Robb Lindgren; James Planey; Kathryn C. Quigley; Wren Thompson; Elham Beheshti; Stephen M. Uzzo; et al. (ICLS, 2020)

The Evolution of Computing Degrees: Tracking ABET Accredited Undergraduate Disciplines over Time. - Derek L. Hansen; Aatish Neupane; C. Richard G. Helps (SIGITE, 2020)

Simulating Municipal Cybersecurity Incidents: Recommendations from Expert Interviews. - Kira Gedris; Kayla Bowman; Aatish Neupane; Amanda Lee Hughes; Elizabeth Bonsignore; Ryan West; Jon Balzotti; Derek L. Hansen (HICSS, 2021)

The Role of Steps and Game Elements in Gamified Fitness Tracker Apps: A Systematic Review. - Aatish Neupane; Derek L. Hansen; Jerry Alan Fails; Anud Sharma (Multimodal Technol. Interact., 2021)

Asymmetric VR Game Subgenres: Implications for Analysis and Design. - Miah Dawes; Katherine Rackliffe; Amanda Lee Hughes; Derek L. Hansen (Multimodal Technol. Interact., 2024)

Perception of "This is Not a Game": Definition and Measurement. - Justin Scott Giboney; Elizabeth M. Bonsignore; Jason K. McDonald; Derek L. Hansen; Lucia Mata; Jon Balzotti (Int. J. Hum. Comput. Interact., 2024)