Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz. - Derya Orhan Göksün; Gülden Gürsoy (Comput. Educ., 2019)

Predictors of Perceived Learning in a Distance Learning Environment from the Perspective of SIPS Model. - Derya Orhan Göksün (Int. J. Hum. Comput. Interact., 2020)

Flipped learning: As a solution for course duration. - Gülden Gürsoy; Derya Orhan Göksün (Comput. Appl. Eng. Educ., 2021)

Extending social presence theory: social presence divergence and interaction integration in online distance learning. - Joshua Weidlich; Derya Orhan Göksün; Karel Kreijns (J. Comput. High. Educ., 2023)