Automatic High Level Avatar Guidance Based on Affordance of Movement. - Despina Michael; Yiorgos Chrysanthou (Eurographics (Short Presentations), 2003)

Interactive local tone mapping operator with the support of graphics hardware. - Benjamin Roch; Alessandro Artusi; Despina Michael; Yiorgos Chrysanthou; Alan Chalmers (SCCG, 2007)

Comparative Study of Interactive Systems in a Museum. - Despina Michael; Nectarios Pelekanos; Isabelle Chrysanthou; Panagiotis Zaharias; Loukia L. Hadjigavriel; Yiorgos Chrysanthou (EuroMed, 2010)

A Robotic System for Home Security Enhancement. - Andreas Gregoriades; Samuel Obadan; Harris E. Michail; Vicky Papadopoulou; Despina Michael (ICOST, 2010)

A Virtual Tour of the Walls of Nicosia: An Assessment of Children's Experience and Learning Performance. - Despina Michael; Panagiotis Zaharias; Yiorgos Chrysanthou (VAST (Short and Project Papers), 2010)

Fullsphere Irradiance Factorization for Real-Time All-Frequency Illumination for Dynamic Scenes. - Despina Michael; Yiorgos Chrysanthou (Comput. Graph. Forum, 2010)

A selective approach for tone mapping high dynamic range content. - Alessandro Artusi; Despina Michael; Benjamin Roch; Yiorgos Chrysanthou; Alan Chalmers (SIGGRAPH Asia Posters, 2011)

Selective local tone mapping. - Alessandro Artusi; Ahmet Oguz Akyüz; Benjamin Roch; Despina Michael; Yiorgos Chrysanthou; Alan Chalmers (ICIP, 2013)

Design of a 3D interactive simulator for driver behavior analysis. - Smaragda Christodoulou; Despina Michael; Andreas Gregoriades; Maria Pampaka (SummerSim, 2013)

Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation. - Panagiotis Zaharias; Despina Michael; Yiorgos Chrysanthou (J. Educ. Technol. Soc., 2013)

Presenting Cypriot Cultural Heritage in Virtual Reality: A User Evaluation. - Fernando Loizides; A. El Kater; C. Terlikas; Andreas Lanitis; Despina Michael (EuroMed, 2014)

Aliens versus Humans: Do Avatars Make a Difference in How We Play the Game? - Chris G. Christou; Despina Michael (VS-GAMES, 2014)

Sound propagation in 3D spaces using computer graphics techniques. - Panagiotis Charalampous; Despina Michael (VSMM, 2014)

Impact of Immersion and Realism in Driving Simulator Studies. - Despina Michael; Marios Kleanthous; Marinos Savva; Smaragda Christodoulou; Maria Pampaka; Andreas Gregoriades (Int. J. Interdiscip. Telecommun. Netw., 2014)

Influence by others' opinions: Social pressure from agents in immersive virtual environments. - Christos Kyrlitsias; Despina Michael (VR, 2016)

Virtual environments design assessment for the treatment of claustrophobia. - Maria Christofi; Despina Michael-Grigoriou (VSMM, 2016)

A Tour in the Archaeological Site of Choirokoitia Using Virtual Reality: A Learning Performance and Interest Generation Assessment. - Maria Christofi; Christos Kyrlitsias; Despina Michael-Grigoriou; Zoe Anastasiadou; Maria Michaelidou; Ioanna Papamichael; Katerina Pieri (DCH@ICE/ITMC, 2017)

Virtual reality for inducing empathy and reducing prejudice towards stigmatized groups: A survey. - Maria Christofi; Despina Michael-Grigoriou (VSMM, 2017)

Intuitive interaction for exploring human anatomy in a VR setup. - Despina Michael-Grigoriou; Panayiotis Yiannakou; Maria Christofi (VSMM, 2017)

Geometrical Algorithms for Real Time Sound Rendering Using Intelligent Prioritization. - Panagiotis Charalampous; Despina Michael-Grigoriou (ICAT-EGVE, 2018)

Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives. - Maria Christofi; Evangelia Baka; Kalliopi-Evangelia Stavroulia; Despina Michael-Grigoriou; Andreas Lanitis; Nadia Magnenat-Thalmann (ICAT-EGVE, 2018)

BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy. - Chris G. Christou; Despina Michael-Grigoriou; Dimitris Sokratous; M. Tsiakoulia (ICAT-EGVE, 2018)

Virtual Buzzwire: Assessment of a Prototype VR Game for Stroke Rehabilitation. - Chris G. Christou; Despina Michael-Grigoriou; Dimitris Sokratous (VR, 2018)

Asch conformity experiment using immersive virtual reality. - Christos Kyrlitsias; Despina Michael-Grigoriou (Comput. Animat. Virtual Worlds, 2018)

Virtual Reality Environments (VREs) for Training and Learning. - Kalliopi-Evangelia Stavroulia; Maria Christofi; Telmo Zarraonandia; Despina Michael-Grigoriou; Andreas Lanitis (Learning in a Digital World, 2019)

A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation. - Ali Najm; Despina Michael-Grigoriou; Christos Kyrlitsias; Maria Christofi; Christos Hadjipanayi (ICAT-EGVE (Posters and Demos), 2020)

A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude Change. - Christos Kyrlitsias; Maria Christofi; Despina Michael-Grigoriou; Domna Banakou; Andri Ioannou (Frontiers Comput. Sci., 2020)

Corrigendum: A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality in User Experience, Learning and Attitude Change. - Christos Kyrlitsias; Maria Christofi; Despina Michael-Grigoriou; Domna Banakou; Andri Ioannou (Frontiers Comput. Sci., 2021)

Social Interaction With Agents and Avatars in Immersive Virtual Environments: A Survey. - Christos Kyrlitsias; Despina Michael-Grigoriou (Frontiers Virtual Real., 2021)

The Use of Storytelling in Virtual Reality for Studying Empathy: A Review. - Maria Christofi; Christos Hadjipanayi; Despina Michael-Grigoriou (IMET, 2022)

The Virtual Touch Toolkit: An Interactive Media Mobile Application for Promoting Well-Being through Affective and Social Touch. - Ali Najm; Christos Hadjipanayi; Despina Michael-Grigoriou; Domna Banakou; Francis McGlone; Merle T. Fairhurst (IMET, 2022)

Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retention. - Christos Hadjipanayi; Despina Michael-Grigoriou (Virtual Real., 2022)

Art as therapy in virtual reality: A scoping review. - Christos Hadjipanayi; Domna Banakou; Despina Michael-Grigoriou (Frontiers Virtual Real., 2023)

Development of a Modular Adjustable Wearable Haptic Device for XR Applications. - Ali Najm; Domna Banakou; Despina Michael-Grigoriou (Virtual Worlds, 2024)

Cultivating empathy through narratives in virtual reality: a review. - Christos Hadjipanayi; Maria Christofi; Domna Banakou; Despina Michael-Grigoriou (Pers. Ubiquitous Comput., 2024)

Social facilitation within immersive virtual reality enhances perseverance in stroke rehabilitation training. - Christos Hadjipanayi; Dimitris Sokratous; Christos Kyrlitsias; Domna Banakou; Despina Michael-Grigoriou (Frontiers Virtual Real., 2025)