CEVS - A Corporative E-voting System Based on EML. - Dessislava Vassileva; Boyan Bontchev (ISCIS, 2003)

Software Construction of an Authoring Tool for Adaptive E-learning Platforms. - Dessislava Vassileva; Boyan Bontchev; Boryana Chavkova; Vladimir Mitev (BCI, 2009)

Architectural design of a software engine for adaptation control in the ADOPTA e-learning platform. - Boyan Bontchev; Dessislava Vassileva; Boryana Chavkova; Vladimir Mitev (CompSysTech, 2009)

Adaptation Engine Construction based on Formal Rules. - Dessislava Vassileva; Boyan Bontchev (CSEDU (1), 2009)

Courseware Authoring for Adaptive E-learning. - Boyan Bontchev; Dessislava Vassileva (ICETC, 2009)

Towards Automatic Construction of Adaptable Courseware Storyboards. - Boyan Bontchev; Dessislava Vassileva (CSEDU (1), 2010)

Evaluation of learning styles adaption in the adopta e-learning platform. - Dessislava Vassileva (CompSysTech, 2011)

Adaptive Assessment based on Learning Styles and Student Knowledge Level. - Boyan Bontchev; Dessislava Vassileva (CSEDU (2), 2011)

Assessing engagement in an emotionally-adaptive applied game. - Boyan Bontchev; Dessislava Vassileva (TEEM, 2016)

Affect-based adaptation of an applied video game for educational purposes. - Boyan Bontchev; Dessislava Vassileva (Interact. Technol. Smart Educ., 2017)

Playing styles based on experiential learning theory. - Boyan Bontchev; Dessislava Vassileva; Adelina Aleksieva-Petrova; Milen Petrov (Comput. Hum. Behav., 2018)

The APOGEE Software Platform for Construction of Rich Maze Video Games for Education. - Boyan Bontchev; Dessislava Vassileva; Yavor Dankov (ICSOFT, 2019)

Software Instruments for Analysis and Visualization of Game-Based Learning Data. - Boyan Bontchev; Yavor Dankov; Dessislava Vassileva; Martin Kovachev (AHFE (13), 2021)

Ready to Play - A Comparison of Four Educational Maze Games. - Elena Paunova-Hubenova; Yavor Dankov; Valentina Terzieva; Dessislava Vassileva; Boyan Bontchev; Albena Antonova (NiDS, 2022)