Towards Positively Surprising Non-Player Characters in Video Games. - Vadim Bulitko; Shelby Carleton; Delia Cormier; Devon Sigurdson; John Simpson 002 (AIIDE Workshops, 2017)

Deep Learning for Real-Time Heuristic Search Algorithm Selection. - Devon Sigurdson; Vadim Bulitko (AIIDE, 2017)

Multi-Agent Pathfinding with Real-Time Heuristic Search. - Devon Sigurdson; Vadim Bulitko; William Yeoh 001; Carlos Hernández 003; Sven Koenig (CIG, 2018)

Activity Recognition for Smart-Lighting Automation at Home. - Devon Sigurdson; Eleni Stroulia (IISA, 2018)

Pathfinding and Abstraction with Dynamic Terrain Costs. - Nathan R. Sturtevant; Devon Sigurdson; Bjorn Taylor; Tim Gibson (AIIDE, 2019)

Automatic Algorithm Selection In Multi-agent Pathfinding. - Devon Sigurdson; Vadim Bulitko; Sven Koenig; Carlos Hernández 003; William Yeoh 001 (CoRR, 2019)

Abstraction and Refinement in Games with Dynamic Weighted Terrain. - Nathan R. Sturtevant; Devon Sigurdson; Bjorn Taylor; Tim Gibson (AAAI, 2020)