Towards fast, believable real-time rendering of burning objects in video games. - Dhanyu Amarasinghe; Ian Parberry (FDG, 2011)

Real-time rendering of burning solid objects in video games. - Dhanyu Amarasinghe; Ian Parberry (CGAMES, 2013)

Real-time rendering of melting objects in video games. - Dhanyu Amarasinghe; Ian Parberry (CGAMES, 2013)