SMART-games: a video game intervention for children with Autism Spectrum Disorders. - Marientina Gotsis; Judith Piggot; Diana Hughes; Wendy Stone (IDC, 2010)

An Ambient and Pervasive Personalized Learning Ecosystem: "Smart Learning" in the Age of the Internet of Things. - Anastasia Betts; Khanh-Phuong Thai; Sunil Gunderia; Paula Hidalgo; Meagan Rothschild; Diana Hughes (HCI (34), 2020)