Surround aesthetics: VR as an art form. - Diane Gromala; Rebecca Allen (VRST, 2001)

BioMorphic typography. - Diane Gromala (SIGGRAPH Abstracts and Applications, 2002)

The meditation chamber: a debriefing. - A. Fleming Seay; Diane Gromala; Larry F. Hodges; Chris Shaw 002 (SIGGRAPH Abstracts and Applications, 2002)

Artist Round Tables. - Roy Ascott; Donna J. Cox; Margaret Dolinsky; Diane Gromala; Marcos Novak; Miroslaw Rogala; Thecla Schiphorst; Diana Slattery; Victoria Vesna (SIGGRAPH Art Gallery, 2004)

Making space for time in time-lapse photography. - Michael Terry; Gabriel J. Brostow; Grace Ou; Jaroslav Tyman; Diane Gromala (SIGGRAPH Sketches, 2004)

Expressing the immeasurable: a methodology for developing a visualization tool for patients' assessments of pain. - Diane Gromala; Christopher D. Shaw (Digit. Creativity, 2004)

Windows and Mirrors - Interaction Design, Digital Art, and the Myth of Transparency. - Jay David Bolter; Diane Gromala (MIT Press, 2005)

Great grids: how and why? - Maureen C. Stone; Lyn Bartram; Diane Gromala (SIGGRAPH Research Posters, 2006)

NeuroFloat: real-time state-sensitive brain spaces. - Steven J. Barnes; Meehae Song; Kyung Jae Lee; Diane Gromala; Christopher D. Shaw (SIGGRAPH Posters, 2007)

Proprioceptive sense in an art installation: AmputationBox. - David Jhave Johnston; Jinsil Seo; Diane Gromala (SIGGRAPH Posters, 2007)

The Meatbook: tangible and visceral interaction. - Aaron M. Levisohn; Jayme Cochrane; Diane Gromala; Jinsil Seo (TEI, 2007)

Lumi-breath: flow of energy. - Jinsil Seo; Diane Gromala (SIGGRAPH Posters, 2008)

Chronic Pain and the Modulation of Self in Immersive Virtual Reality. - Diane Gromala; Chris Shaw 002; Meehae Song (AAAI Fall Symposium: Biologically Inspired Cognitive Architectures, 2009)

Ecstasis: Walking to Mindful Awareness. - Meehae Song; Diane Gromala (AAAI Fall Symposium: Biologically Inspired Cognitive Architectures, 2009)

Heterogenesis: Collectively emergent autonomy. - Carlos Castellanos; Diane Gromala; Philippe Pasquier (ICME, 2010)

Living with pain, staying in touch: exploring the communication needs of older adults with chronic pain. - Jessica M. David; Alison Benjamin; Ronald M. Baecker; Diane Gromala; Jeremy P. Birnholtz (CHI Extended Abstracts, 2011)

Immersive VR: a non-pharmacological analgesic for chronic pain? - Diane Gromala; Meehae Song; Ji-Dong Yim; Tyler Fox; Steven J. Barnes; Mark Nazemi; Christopher D. Shaw; Pam Squire (CHI Extended Abstracts, 2011)

Mount Qaf: A Multimedia Performance Installation Infusing Electronic Art and The Sonic and Visual A. - Amir Ghahary; Mark Nazemi; Diane Gromala (SIGGRAPH ASIA Art Gallery, 2011)

Sonic Cradle: designing for an immersive experience of meditation by connecting respiration to music. - Jay Vidyarthi; Bernhard E. Riecke; Diane Gromala (Conference on Designing Interactive Systems, 2012)

Sound design: a procedural communication model for VE. - Mark Nazemi; Diane Gromala (Audio Mostly Conference, 2012)

Impression management work: how seniors with chronic pain address disruptions in their interactions. - Alison Benjamin; Jeremy P. Birnholtz; Ronald Baecker; Diane Gromala; Andrea Furlan (CSCW, 2012)

Audition, The Game. - Terry J. Lavender; Diane Gromala (VS-GAMES, 2012)

Immersive virtual reality and affective computing for gaming, fear and anxiety management. - Mehdi Karamnejad; Amber Choo; Diane Gromala; Chris Shaw 002; Jeremy Mamisao (SIGGRAPH Posters, 2013)

Usability testing of ANSWER: a web-based methotrexate decision aid for patients with rheumatoid arthritis. - Linda C. Li; Paul M. Adam; Anne F. Townsend; Diane Lacaille; Charlene Yousefi; Dawn Stacey; Diane Gromala; Chris D. Shaw; Peter Tugwell; Catherine L. Backman (BMC Medical Informatics Decis. Mak., 2013)

Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression. - Xin Tong 004; Diane Gromala; Chris D. Shaw; Patrick Clarke (EVA, 2014)

Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management. - Amber Choo; Xin Tong 004; Diane Gromala; Ari Hollander (GFHEU, 2014)

Body Image and Body Schema: Interaction Design for and through Embodied Cognition. - Özgün Eylül Iscen; Diane Gromala; Maryam Mobini (HCI (2), 2014)

Improving the Mental State of Patients in Clinical Settings Using a Non-pharmacological Method. - Mehdi Mark Nazemi; Diane Gromala; Maryam Mobini; Jeremy Mamisao (MindCare, 2014)

Orientation of Attention in Visual Feedbacks during Neurofeedback Relaxation. - Mehdi Karamnejad; Diane Gromala; Amber Choo; Chris Shaw 002; Xin Tong 004 (PhyCS, 2014)

Virtual Reality as Analgesia: An Alternative Approach for Managing Chronic Pain. - Mark Nazemi; Diane Gromala; Mehdi Karamnejad (Int. J. Creative Interfaces Comput. Graph., 2014)

The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management. - Diane Gromala; Xin Tong 004; Amber Choo; Mehdi Karamnejad; Chris D. Shaw (CHI, 2015)

Theory review and interaction design space of body image and body schema (BIBS) for embodied cognition in virtual reality. - Xin Tong 004; Diane Gromala; Chris D. Shaw; Owen Williamson; Özgün Eylül Iscen (ERVR, 2015)

Serious game for serious disease: Diminishing stigma of depression via game experience. - Weina Jin; Diane Gromala; Xin Tong 004 (GEM, 2015)

Encouraging physical activity with a game-based mobile application: FitPet. - Xin Tong 004; Diane Gromala; Chris D. Shaw; Weina Jin (GEM, 2015)

The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation. - Xin Tong 004; Diane Gromala; Amber Choo; Ashfaq Amin; Chris D. Shaw (HCI (11), 2015)

'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients. - Xin Tong 004; Diane Gromala; Amber Choo; Mahsoo Salimi; Jeewon Lee (HCI (9), 2015)

The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-Mounted Display for Pain Management. - Xin Tong 004; Diane Gromala; Ashfaq Amin; Amber Choo (MindCare, 2015)

Mobius Floe: an Immersive Virtual Reality Game for Pain Distraction. - Diane Gromala; Xin Tong 004; Chris Shaw 002; Ashfaq Amin; Servet Ulas; Gillian Ramsay (ERVR, 2016)

Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display. - Ashfaq Amin; Diane Gromala; Xin Tong 004; Chris D. Shaw (HCI (10), 2016)

A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes. - Xin Tong 004; Diane Gromala; Chris D. Shaw; Amber Choo (HCI (3), 2016)

A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study. - Weina Jin; Amber Choo; Diane Gromala; Chris Shaw 002; Pamela Squire (MMVR, 2016)

Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients. - Xin Tong 004; Diane Gromala; Dimple Gupta; Pam Squire (MMVR, 2016)

Pain matters: outliers in new tribes and territories. - Diane Gromala (Digit. Creativity, 2016)

Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift. - Ashfaq M. Amin; Xin Tong 004; Diane Gromala; Chris D. Shaw (CHI Extended Abstracts, 2017)

Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications. - Amelia W. Cole; Denise T. Quesnel; Serkan Pekçetin; Diane Gromala; Heather O'Brien; Alissa Nicole Antle; Bernhard E. Riecke (CHI PLAY (Companion), 2017)

A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription. - Weina Jin; Diane Gromala; Carman Neustaedter; Xin Tong 004 (CSCW Companion, 2017)

Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away? - Xin Tong 004; Ankit Gupta 012; Henry Lo; Amber Choo; Diane Gromala; Christopher D. Shaw (CSCW Companion, 2017)

Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with Kinect. - Xin Tong 004; Serkan Pekçetin; Diane Gromala; Frederico Machuca (ERVR, 2017)

Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications. - Xin Tong 004; Ankit Gupta 012; Diane Gromala; Chris D. Shaw (HCI (21), 2017)

Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations. - Servet Ulas; Weina Jin; Xin Tong 004; Diane Gromala; Chris Shaw 002 (HCI (30), 2017)

Sonic therapy for anxiety management in clinical settings. - Mark Nazemi; Maryam Mobini; Diane Gromala; Hin Hin Ko; Julie Carlson (PervasiveHealth, 2017)

Differences that matter: in-clinic communication challenges. - Fateme Rajabiyazdi; Charles Perin; Jo Vermeulen; Haley MacLeod; Diane Gromala; Sheelagh Carpendale (PervasiveHealth, 2017)

The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients. - Xin Tong 004; Servet Ulas; Weina Jin; Diane Gromala; Chris Shaw 002 (PervasiveHealth, 2017)

Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively? - Xin Tong 004; Ankit Gupta 012; Diane Gromala; Chris D. Shaw; Carman Neustaedter; Amber Choo (EAI Endorsed Trans. Pervasive Health Technol., 2017)

Farmooo, a Virtual Reality Farm Simulation Game Designed for Cancer Pediatric Patients to Distract their Pain during Chemotherapy Treatment. - Janice Ng; Henry Lo; Xin Tong 004; Diane Gromala; Weina Jin (ERVR, 2018)

Automatic Prediction of Cybersickness for Virtual Reality Games. - Weina Jin; Jianyu Fan; Diane Gromala; Philippe Pasquier (GEM, 2018)

A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction. - Xin Tong 004; Weina Jin; Kathryn Cruz; Diane Gromala; Bernie Garret; Tarnia Taverner (HCI (10), 2018)

LumaPath: An Immersive Virtual Reality Game for Encouraging Physical Activity for Senior Arthritis Patients. - Xin Tong 004; Diane Gromala; Federico Machuca (HCI (10), 2019)

Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children. - Weina Jin; Alissa Nicole Antle; Diane Gromala (CoRR, 2019)

Oh, I didn't do a good job: How objective data affects physiotherapist-patient conversations for arthritis patients. - Ankit Gupta 012; Tim Bodyka Heng; Chris Shaw 002; Diane Gromala; Jenny Leese; Linda C. Li (PervasiveHealth, 2020)

EUCA: A Practical Prototyping Framework towards End-User-Centered Explainable Artificial Intelligence. - Weina Jin; Jianyu Fan; Diane Gromala; Philippe Pasquier; Ghassan Hamarneh (CoRR, 2021)

Investigating the Role of Having an Avatar in Virtual Reality on Pain Alleviation and Embodiment in Patients With Pain Using Electroencephalogram: A Neuroimaging Protocol. - Seyedeh Pegah Kiaei Ziabari; Zahra Ofoghi; Emma A. Rodrigues; Diane Gromala; Sylvain Moreno (Frontiers Virtual Real., 2021)

Players' Stories and Secrets in Animal Crossing: New Horizons-Exploring Design Factors for Positive Emotions and Social Interactions in a Multiplayer Online Game. - Xin Tong 004; Diane Gromala; Carman Neustaedter; F. David Fracchia; Yisen Dai; Zhicong Lu (Proc. ACM Hum. Comput. Interact., 2021)

Wild Intercepts: A Novel Approach to Usability Testing of a 'Citizen Science' Portal, Developed for Understanding the 'Burdens of Pain' Among Citizens. - Bhairavi Warke; Diane Gromala; Ankit Gupta 012; Christopher D. Shaw; Linda C. Li (HCI (46), 2022)

Transcending XAI Algorithm Boundaries through End-User-Inspired Design. - Weina Jin; Jianyu Fan; Diane Gromala; Philippe Pasquier; Xiaoxiao Li; Ghassan Hamarneh (CoRR, 2022)

Invisible Users: Uncovering End-Users' Requirements for Explainable AI via Explanation Forms and Goals. - Weina Jin; Jianyu Fan; Diane Gromala; Philippe Pasquier; Ghassan Hamarneh (CoRR, 2023)