Analysis of test log information through interactive visualizations. - Diego Castro 001; Marcelo Schots (ICPC, 2018)

Systematic mapping on the use of games for software engineering education. - Diego Castro 001; Diogo Matheus Costa; Cláudia Maria Lima Werner (CIbSE, 2020)

Requirements Engineering Out of the Classroom: Anticipating Challenges Experienced in Practice. - Pedro Marques; Murilo Silva; Camila Gusmão; Diego Castro 001; Marcelo Schots (CSEE&T, 2020)

Rebuilding games at runtime. - Diego Castro 001; Cláudia M. L. Werner (ASE Workshops, 2021)

A Systematic Mapping Literature of Immersive Learning from SVR Publications. - Filipe Arantes Fernandes; Diego Castro 001; Cláudia M. L. Werner (SVR, 2021)

Evaluating User Experience of a Software Engineering Education Virtual Environment. - Filipe Arantes Fernandes; Diego C. B. Castro; Claudia Susie Camargo Rodrigues; Cláudia M. L. Werner (SVR, 2022)

Immersive Learning Research from SVR Publications: A Re-conduction of the Systematic Mapping Study. - Filipe Arantes Fernandes; Diego Castro 001; Cláudia M. L. Werner (J. Interact. Syst., 2022)

Developing Games Through Dynamic Product Line. - Diego Castro 001; Cláudia M. L. Werner (CIbSE, 2024)

Building Educational Games Through Product Line. - Diego Castro 001 (CIbSE, 2024)