Ginga Game: A Framework for Game Development for the Interactive Digital Television. - Diego Cordeiro Barboza; Esteban Walter Gonzalez Clua (SBGames, 2009)

A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm. - Diego Cordeiro Barboza; Hamilton Lima Junior; Esteban Walter Gonzalez Clua; Vinod E. F. Rebello (SBGames, 2010)

GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm. - Diego Cordeiro Barboza; Esteban Walter Gonzalez Clua (SBGames, 2011)

A real-time game streaming optimization technique based on layer caching. - Diego Cordeiro Barboza; Débora Christina Muchaluat-Saade; Esteban Walter Gonzalez Clua (CCNC, 2015)

An Architecture for 2D Game Streaming Using Multi-Layer Object Coding. - Diego Cordeiro Barboza; Débora C. Muchaluat-Saade; Esteban Walter Gonzalez Clua; Diego Gimenez Passos 001 (SBGames, 2019)

An architecture for multi-layer object coding in 2D game streaming using shared data in a multi-user environment. - Diego Cordeiro Barboza; Débora C. Muchaluat-Saade; Esteban Walter Gonzalez Clua; Diego Gimenez Passos 001 (Entertain. Comput., 2022)