Ray Path Categorization. - Diego Nehab; Marcelo Gattass (SIBGRAPI, 2000)

Multiscale Moment-Based Painterly Rendering. - Diego Nehab; Luiz Velho 001 (SIBGRAPI, 2002)

Schemata Theory for the real coding and arithmetical operators. - Diego F. Nehab; Marco Aurélio Cavalcanti Pacheco (SAC, 2004)

Stratified Point Sampling of 3D Models. - Diego Nehab; Philip Shilane (PBG, 2004)

Improved Sub-pixel Stereo Correspondences through Symmetric Refinement. - Diego Nehab; Szymon Rusinkiewicz; James Davis 001 (ICCV, 2005)

Spacetime Stereo: A Unifying Framework for Depth from Triangulation. - James Davis 001; Diego Nehab; Ravi Ramamoorthi; Szymon Rusinkiewicz (IEEE Trans. Pattern Anal. Mach. Intell., 2005)

Efficiently combining positions and normals for precise 3D geometry. - Diego Nehab; Szymon Rusinkiewicz; James Davis 001; Ravi Ramamoorthi (ACM Trans. Graph., 2005)

Triangle order optimization for graphics hardware computation culling. - Diego Nehab; Joshua Barczak; Pedro V. Sander (SI3D, 2006)

The real-time reprojection cache. - Diego Nehab; Pedro V. Sander; John Isidoro (SIGGRAPH Sketches, 2006)

Accelerating real-time shading with reverse reprojection caching. - Diego F. Nehab; Pedro V. Sander; Jason Lawrence; Natalya Tatarchuk; John Isidoro (Graphics Hardware, 2007)

Fast triangle reordering for vertex locality and reduced overdraw. - Pedro V. Sander; Diego Nehab; Joshua Barczak (ACM Trans. Graph., 2007)

Dense 3D reconstruction from specularity consistency. - Diego Nehab; Tim Weyrich; Szymon Rusinkiewicz (CVPR, 2008)

An Improved Shading Cache for Modern GPUs. - Pitchaya Sitthi-amorn; Jason Lawrence; Lei Yang 006; Pedro V. Sander; Diego Nehab (Graphics Hardware, 2008)

A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings. - Benedict J. Brown; Corey Toler-Franklin; Diego Nehab; Michael Burns; David P. Dobkin; Andreas Vlachopoulos; Christos Doumas; Szymon Rusinkiewicz; Tim Weyrich (ACM Trans. Graph., 2008)

Random-access rendering of general vector graphics. - Diego Nehab; Hugues Hoppe (ACM Trans. Graph., 2008)

Efficient traversal of mesh edges using adjacency primitives. - Pedro V. Sander; Diego Nehab; Eden Chlamtac; Hugues Hoppe (ACM Trans. Graph., 2008)

Automated reprojection-based pixel shader optimization. - Pitchaya Sitthi-amorn; Jason Lawrence; Lei Yang 006; Pedro V. Sander; Diego Nehab; Jiahe Xi (ACM Trans. Graph., 2008)

Amortized supersampling. - Lei Yang 006; Diego F. Nehab; Pedro V. Sander; Pitchaya Sitthi-amorn; Jason Lawrence; Hugues Hoppe (ACM Trans. Graph., 2009)

Fast capacity constrained Voronoi tessellation. - Hongwei Li 004; Diego Nehab; Li-Yi Wei; Pedro V. Sander; Chi-Wing Fu (SI3D, 2010)

A Survey on Temporal Coherence Methods in Real-Time Rendering. - Daniel Scherzer; Lei Yang 006; Oliver Mattausch; Diego Nehab; Pedro V. Sander; Michael Wimmer 001; Elmar Eisemann (Eurographics (State of the Art Reports), 2011)

Beam Casting Implicit Surfaces on the GPU with Interval Arithmetic. - Francisco Ganacim; Luiz Henrique de Figueiredo; Diego Nehab (SIBGRAPI, 2011)

Scalable motion-aware panoramic videos. - Leonardo Sacht; Luiz Velho 001; Diego Nehab; Marcelo Cicconet (SIGGRAPH Asia Sketches, 2011)

GPU-efficient recursive filtering and summed-area tables. - Diego Nehab; André Maximo; Rodolfo S. Lima; Hugues Hoppe (ACM Trans. Graph., 2011)

Image-based bidirectional scene reprojection. - Lei Yang 006; Yu-Chiu Tse; Pedro V. Sander; Jason Lawrence; Diego Nehab; Hugues Hoppe; Clara L. Wilkins (ACM Trans. Graph., 2011)

Temporal Coherence Methods in Real-Time Rendering. - Daniel Scherzer; Lei Yang 006; Oliver Mattausch; Diego Nehab; Pedro V. Sander; Michael Wimmer 001; Elmar Eisemann (Comput. Graph. Forum, 2012)

Depth-presorted triangle lists. - Ge Chen; Pedro V. Sander; Diego Nehab; Lei Yang 006; Liang Hu (ACM Trans. Graph., 2012)

Metagraphics: impact papers from SIGGRAPH/TOG and their interconnections. - Diego F. Nehab; Pedro V. Sander (SIGGRAPH ASIA Courses, 2013)

Semi-Automated Video Morphing. - Jing Liao 001; Rodolfo S. Lima; Diego Nehab; Hugues Hoppe; Pedro V. Sander (Comput. Graph. Forum, 2014)

A Fresh Look at Generalized Sampling. - Diego Nehab; Hugues Hoppe (Found. Trends Comput. Graph. Vis., 2014)

Massively-parallel vector graphics. - Francisco Ganacim; Rodolfo S. Lima; Luiz Henrique de Figueiredo; Diego F. Nehab (ACM Trans. Graph., 2014)

Automating Image Morphing Using Structural Similarity on a Halfway Domain. - Jing Liao 001; Rodolfo S. Lima; Diego Nehab; Hugues Hoppe; Pedro V. Sander; Jinhui Yu (ACM Trans. Graph., 2014)

Errata for GPU-Efficient Recursive Filtering and Summed-Area Tables. - Diego Nehab; André Maximo; Rodolfo S. Lima; Hugues Hoppe (ACM Trans. Graph., 2014)

Forward to the special section on SIBGRAPI 2014. - Derek Nowrouzezahrai; Diego Nehab (Comput. Graph., 2015)

Optimized Quasi-Interpolators for Image Reconstruction. - Leonardo Sacht; Diego Nehab (IEEE Trans. Image Process., 2015)

Parallel recursive filtering of infinite input extensions. - Diego F. Nehab; André Maximo (ACM Trans. Graph., 2016)

New Controls for Combining Images in Correspondence. - Jing Liao 001; Diego F. Nehab; Hugues Hoppe; Pedro V. Sander (IEEE Trans. Vis. Comput. Graph., 2016)

Real-Time Continuous Image Processing. - Leonardo Sacht; Diego Nehab; Rodolfo Schulz de Lima (Int. J. Image Graph., 2018)

The Replate. - Ge Chen; Pedro V. Sander; Diego Nehab (Proc. ACM Comput. Graph. Interact. Tech., 2018)

In-Depth Buffers. - Songfang Han; Ge Chen; Diego Nehab; Pedro V. Sander (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Converting stroked primitives to filled primitives. - Diego Nehab (ACM Trans. Graph., 2020)

Permissionless Refereed Tournaments. - Diego Nehab; Augusto Teixeira (CoRR, 2022)

Dave: a decentralized, secure, and lively fraud-proof algorithm. - Diego Nehab; Gabriel Coutinho De Paula; Augusto Teixeira (CoRR, 2024)