An Algorithm to Discover Partners in Trajectories. - Diego Vilela Monteiro; Karine Reis Ferreira; Rafael D. C. Santos (ICCSA (6), 2017)

Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics. - Diego Monteiro 001; Hai-Ning Liang; Andrew Abel; Nilufar Baghaei; Rita de Cassia Monteiro (AIVR, 2018)

Evaluating the Effects of a Cartoon-Like Character with Emotions on Users' Behaviour within Virtual Reality Environments. - Diego Monteiro 001; Hai-Ning Liang; Jialin Wang 002; Luhan Wang; Xian Wang; Yong Yue 001 (AIVR, 2018)

Comparing Event Related Arousal-Valence and Focus Among Different Viewing Perspectives in VR Gaming. - Diego Monteiro 001; Hai-Ning Liang; Yuxuan Zhao; Andrew Abel (BICS, 2018)

Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives. - Diego Monteiro 001; Hai-Ning Liang; Nilufar Baghaei (VRCAI, 2018)

Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives. - Diego Monteiro 001; Hai-Ning Liang; Wenge Xu; Marvin Brucker; Vijayakumar Nanjappan; Yong Yue 001 (Comput. Animat. Virtual Worlds, 2018)

PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks. - Difeng Yu; Kaixuan Fan; Heng Zhang; Diego Monteiro 001; Wenge Xu; Hai-Ning Liang (IEEE Trans. Vis. Comput. Graph., 2018)

Assessing the effects of a full-body motion-based exergame in virtual reality. - Wenge Xu; Hai-Ning Liang; Yifan Yu; Diego Monteiro 001; Khalad Hasan; Charles Fleming (CCHI, 2019)

DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays. - Wenge Xu; Hai-Ning Liang; Yuxuan Zhao; Difeng Yu; Diego Monteiro 001 (CHI, 2019)

Annotation vs. Virtual Tutor: Comparative Analysis on the Effectiveness of Visual Instructions in Immersive Virtual Reality. - Hyeopwoo Lee; Hyejin Kim; Diego Vilela Monteiro; Youngnoh Goh; Daseong Han; Hai-Ning Liang; Hyun Seung Yang; Jinki Jung (ISMAR, 2019)

RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions. - Wenge Xu; Hai-Ning Liang; Yuxuan Zhao; Tianyu Zhang; Difeng Yu; Diego Monteiro 001 (IEEE Trans. Vis. Comput. Graph., 2019)

Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions". - Wenge Xu; Hai-Ning Liang; Yuxuan Zhao; Tianyu Zhang; Difeng Yu; Diego Monteiro 001 (IEEE Trans. Vis. Comput. Graph., 2019)

An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. - Diego Monteiro 001; Hai-Ning Liang; Jialin Wang 002; Hao Chen; Nilufar Baghaei (ISMAR, 2020)

Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay. - Jialin Wang 002; Hai-Ning Liang; Diego Monteiro 001; Wenge Xu; Hao Chen; Qiwen Chen (ISMAR Adjunct, 2020)

Evaluating the Effect of Audience in a Virtual Reality Presentation Training Tool. - Diego Monteiro 001; Hai-Ning Liang; Hongji Li; Yu Fu; Xian Wang (CoRR, 2020)

Mining Partners in Trajectories. - Diego Vilela Monteiro; Rafael Duarte Coelho dos Santos; Karine Reis Ferreira (Int. J. Data Warehous. Min., 2020)

Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. - Diego Monteiro 001; Hao Chen; Hai-Ning Liang; Huawei Tu; Henry Dub (CoG, 2021)

Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games. - Yiwen Zhang 007; Diego Monteiro 001; Hai-Ning Liang; Jieming Ma; Nilufar Baghaei (CoG, 2021)

Compelling AR Earthquake Simulation with AR Screen Shaking. - Setthawut Chotchaicharin; Johannes Schirm; Naoya Isoyama; Diego Vilela Monteiro; Hideaki Uchiyama; Nobuchika Sakata; Kiyoshi Kiyokawa (ICAT-EGVE, 2021)

Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality. - Diego Monteiro 001; Hai-Ning Liang; Xian Wang; Wenge Xu; Huawei Tu (ICMI, 2021)

Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games. - Diego Monteiro 001; Hai-Ning Liang; Xiaohang Tang; Pourang Irani (ISMAR, 2021)

Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative Evaluation. - Diego Monteiro 001; Xian Wang; Hai-Ning Liang; Yiyu Cai (CoRR, 2021)

Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location. - Kizashi Nakano; Naoya Isoyama; Diego Monteiro 001; Nobuchika Sakata; Kiyoshi Kiyokawa; Takuji Narumi (IEEE Trans. Vis. Comput. Graph., 2021)

Enjoyment in VR games: factors, challenges, and simulator sickness mitigation techniques - Diego Monteiro 001 (2021)

How Anxiety State and Acceptance of an Embodied Agent Affect User Gaze Patterns. - Nermin Shaltout; Diego Vilela Monteiro; Monica Perusquía-Hernández; Kiyoshi Kiyokawa; Jason Orlosky (APMAR, 2022)

VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames. - Hao Chen; Rongkai Shi; Diego Monteiro 001; Nilufar Baghaei; Hai-Ning Liang (CoG, 2022)

VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism. - Xian Wang; Diego Monteiro 001; Lik-Hang Lee; Pan Hui 001; Hai-Ning Liang (HAPTICS, 2022)

Editorial: Cybersickness in VR applications. - Diego Monteiro 001; Vijayakumar Nanjappan; Nilufar Baghaei; Hai-Ning Liang (Frontiers Virtual Real., 2022)

The Effects of Speed-Modulated Visual Stimuli Seen through Smart Glasses on Work Efficiency after Viewing. - Eiichi Hasegawa; Naoya Isoyama; Diego Vilela Monteiro; Nobuchika Sakata; Kiyoshi Kiyokawa (Sensors, 2022)

Is this the real life? Investigating the credibility of synthesized faces and voices created by amateurs using artificial intelligence tools. - Daniel Gregory; Diego Monteiro 001 (IMX Workshops, 2023)

Real-Time Prediction of Simulator Sickness in Virtual Reality Games. - Jialin Wang 002; Hai-Ning Liang; Diego Monteiro 001; Wenge Xu; Jimin Xiao (IEEE Trans. Games, 2023)

Virtual reality in academic English writing: exploring factors influencing abstract knowledge learning. - Ziming Li 003; Airong Wang; Diego Monteiro 001; Hai-Ning Liang (Virtual Real., 2023)

Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns. - Wenge Xu; Ruichen Zheng; Diego Monteiro 001; Vijayakumar Nanjappan; Yihong Wang; Hai-Ning Liang (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts. - Alex Barrett 001; Austin Pack; Diego Monteiro 001; Hai-Ning Liang (Behav. Inf. Technol., 2024)

Effects of audience familiarity on anxiety in a virtual reality public speaking training tool. - Diego Monteiro 001; Airong Wang; Luhan Wang; Hongji Li; Alex James Barrett; Austin Pack; Hai-Ning Liang (Univers. Access Inf. Soc., 2024)

Cross-cultural factors influencing the adoption of virtual reality for practical learning. - Diego Monteiro 001; Teng Ma 003; Yue Li 023; Zhigeng Pan; Hai-Ning Liang (Univers. Access Inf. Soc., 2024)

The Exhausted Brain Theory: An Energy-Based Framework for Understanding Visually Induced Motion Sickness. - Diego Monteiro 001; Hai-Ning Liang (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

HeyThere: Design and Evaluation of an Augmented Reality Multiplayer Social Game. - Wenxuan Zheng; Yuzheng Wu; Ziming Li 003; Yue Li 023; Diego Monteiro 001; Hai-Ning Liang (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)