Video Game Addiction Test: Validity and Psychometric Characteristics. - Antonius J. van Rooij; Tim M. Schoenmakers; Regina J. J. M. van den Eijnden; Ad A. Vermulst; Dike van de Mheen (Cyberpsychology Behav. Soc. Netw., 2012)

Meeting online contacts in real life among adolescents: The predictive role of psychosocial wellbeing and internet-specific parenting. - Annette Van den Heuvel; Regina J. J. M. van den Eijnden; Antonius J. van Rooij; Dike van de Mheen (Comput. Hum. Behav., 2012)

Internet addiction in adolescents: Prevalence and risk factors. - Daria J. Kuss; Antonius J. van Rooij; Gillian W. Shorter; Mark D. Griffiths 001; Dike van de Mheen (Comput. Hum. Behav., 2013)

The Internet addiction components model and personality: Establishing construct validity via a nomological network. - Daria J. Kuss; Gillian W. Shorter; Antonius J. van Rooij; Dike van de Mheen; Mark D. Griffiths 001 (Comput. Hum. Behav., 2014)

Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents. - Michelle Colder Carras; Antonius J. van Rooij; Dike van de Mheen; Rashelle Musci; Qian-Li Xue; Tamar Mendelson (Comput. Hum. Behav., 2017)