Support for Iterative User Interface Prototyping: The Sherlock Guideline Management System. - Dimitris Grammenos; Demosthenes Akoumianakis; Constantine Stephanidis (EHCI, 1998)

Embedding HCI guideline input to iterative user interface development. - Constantine Stephanidis; Dimitris Grammenos; Demosthenes Akoumianakis (HCI (1), 1999)

Sherlock: A Tool Towards Computer-Aided Usability Inspection. - Dimitris Grammenos; Demosthenes Akoumianakis; Constantine Stephanidis (TFWWG, 2000)

Integrated support for working with guidelines: the Sherlock guideline management system. - Dimitris Grammenos; Demosthenes Akoumianakis; Constantine Stephanidis (Interact. Comput., 2000)

Virtual Prints: Leaving trails in Virtual Environments. - Dimitris Grammenos; Marialena Filou; Panagiotis Papadakos; Constantine Stephanidis (EGVE, 2002)

Interaction design in everyday computer-based systems : challenges, design strategies and solutions. - Dimitrios-Stavros Grammenos (2005)

Access Invaders: Developing a Universally Accessible Action Game. - Dimitris Grammenos; Anthony Savidis; Yannis Georgalis; Constantine Stephanidis (ICCHP, 2006)

Virtual prints: Augmenting virtual environments with interactive personal marks. - Dimitris Grammenos; Alexandros Mourouzis; Constantine Stephanidis (Int. J. Hum. Comput. Stud., 2006)

Developing inclusive e-learning systems. - Anthony Savidis; Dimitris Grammenos; Constantine Stephanidis (Univers. Access Inf. Soc., 2006)

Dual educational electronic textbooks: the starlight platform. - Dimitris Grammenos; Anthony Savidis; Yannis Georgalis; Themistoklis Bourdenas; Constantine Stephanidis (ASSETS, 2007)

Unified Design of Universally Accessible Games. - Dimitris Grammenos; Anthony Savidis; Constantine Stephanidis (HCI (7), 2007)

Universal Access Issues in an Ambient Intelligence Research Facility. - Constantine Stephanidis; Margherita Antona; Dimitris Grammenos (HCI (6), 2007)

Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficulties. - Anthony Savidis; Dimitris Grammenos; Constantine Stephanidis (Univers. Access Inf. Soc., 2007)

Game over: learning by dying. - Dimitris Grammenos (CHI, 2008)

An Integrated Platform for the Management of Mobile Location-Aware Information Systems. - Anthony Savidis; Manolis Zidianakis; Nikolaos Kazepis; Stephanos Dubulakis; Dimitris Grammenos; Constantine Stephanidis (Pervasive, 2008)

CAMILE: Controlling AmI Lights Easily. - Dimitris Grammenos; Sokratis Kartakis; Ilia Adami; Constantine Stephanidis (PETRA, 2008)

Middleware for Ambient Intelligence Environments: Reviewing Requirements and Communication Technologies. - Yannis Georgalis; Dimitris Grammenos; Constantine Stephanidis (HCI (6), 2009)

Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator. - Dimitris Grammenos; Yannis Georgalis; Nikolaos Partarakis; Xenophon Zabulis; Thomas Sarmis; Sokratis Kartakis; Panagiotis Tourlakis; Antonis A. Argyros; Constantine Stephanidis (HCI (3), 2009)

Building a Multi-Touch Display Based on Computer Vision Techniques. - Damien Michel; Antonis A. Argyros; Dimitris Grammenos; Xenophon Zabulis; Thomas Sarmis (MVA, 2009)

A Multicamera Vision System Supporting the Development of Wide-Area Exertainment Applications. - Xenophon Zabulis; Thomas Sarmis; Dimitris Grammenos; Antonis A. Argyros (MVA, 2009)

Designing universally accessible games. - Dimitris Grammenos; Anthony Savidis; Constantine Stephanidis (Comput. Entertain., 2009)

Feature - The ambient mirror: creating a digital self-image through pervasive technologies. - Dimitris Grammenos (Interactions, 2009)

Electronic Educational Books for Blind Students. - Dimitris Grammenos; Anthony Savidis; Yannis Georgalis; Themistoklis Bourdenas; Constantine Stephanidis (The Universal Access Handbook, 2009)

Designing Universally Accessible Games. - Dimitris Grammenos; Anthony Savidis; Constantine Stephanidis (The Universal Access Handbook, 2009)

Training through Entertainment for Learning Difficulties. - Anthony Savidis; Dimitris Grammenos; Constantine Stephanidis (The Universal Access Handbook, 2009)

The booTable experience: iterative design and prototyping of an alternative interactive tabletop. - Dimitris Grammenos; Yannis Georgalis; Nikolaos Kazepis; Giannis Drossis; Nikolaos Ftylitakis (Conference on Designing Interactive Systems, 2010)

A Platform for Monitoring Aspects of Human Presence in Real-Time. - Xenophon Zabulis; Thomas Sarmis; Konstantinos Tzevanidis; Panayotis Koutlemanis; Dimitris Grammenos; Antonis A. Argyros (ISVC (2), 2010)

Exploration of Large-scale Museum Artifacts through Non-instrumented, Location-based, Multi-user Interaction. - Xenophon Zabulis; Dimitris Grammenos; Thomas Sarmis; Konstantinos Tzevanidis; Antonis A. Argyros (VAST, 2010)

Real-Time Analysis of Localization Data Streams for Ambient Intelligence Environments. - Dimokritos Stamatakis; Dimitris Grammenos; Kostas Magoutis (AmI, 2011)

Design and Development of Four Prototype Interactive Edutainment Exhibits for Museums. - Dimitris Grammenos; Xenophon Zabulis; Damien Michel; Thomas Sarmis; Giannis Georgalis; Konstantinos Tzevanidis; Antonis A. Argyros; Constantine Stephanidis (HCI (7), 2011)

Advances in Game Accessibility from 2005 to 2010. - Thomas Westin; Kevin Bierre; Dimitris Grammenos; Michelle Hinn (HCI (6), 2011)

Multiview 3D Pose Estimation of a Wand for Human-Computer Interaction. - Xenophon Zabulis; Panayotis Koutlemanis; Haris Baltzakis; Dimitris Grammenos (ISVC (2), 2011)

PaperView: augmenting physical surfaces with location-aware digital information. - Dimitris Grammenos; Damien Michel; Xenophon Zabulis; Antonis A. Argyros (TEI, 2011)

Macedonia: From Fragments to Pixels. - Xenophon Zabulis; Dimitris Grammenos; Antonis A. Argyros; Michalis Sifakis; Constantine Stephanidis (ERCIM News, 2011)

53.090 Virtual Rusks = 510 Real Smiles Using a Fun Exergame Installation for Advertising Traditional Food Products. - Dimitris Grammenos; George Margetis; Panayotis Koutlemanis; Xenophon Zabulis (Advances in Computer Entertainment, 2012)

Macedonia from Fragments to Pixels: A Permanent Exhibition of Interactive Systems at the Archaeological Museum of Thessaloniki. - Dimitris Grammenos; Xenophon Zabulis; Damien Michel; Pashalis Padeleris; Thomas Sarmis; Giannis Georgalis; Panayotis Koutlemanis; Konstantinos Tzevanidis; Antonis A. Argyros; Michalis Sifakis; Polyxeni Adam-Veleni; Constantine Stephanidis (EuroMed, 2012)

Augmented Multitouch Interaction upon a 2-DOF Rotating Disk. - Xenophon Zabulis; Panayotis Koutlemanis; Dimitris Grammenos (ISVC (1), 2012)

Little red-smart-hood: envisioning how ambient and ubiquitous technologies may affect future everyday life. - Dimitris Grammenos (MindTrek, 2012)

Paximadaki, the game: creating an advergame for promoting traditional food products. - Dimitris Grammenos; George Margetis; Panayotis Koutlemanis; Xenophon Zabulis (MindTrek, 2012)

An Intelligent Hotel Room. - Asterios Leonidis; Maria Korozi; George Margetis; Dimitris Grammenos; Constantine Stephanidis (AmI, 2013)

Comparative Evaluation among Diverse Interaction Techniques in Three Dimensional Environments. - Giannis Drossis; Dimitris Grammenos; Maria Bouhli; Ilia Adami; Constantine Stephanidis (HCI (25), 2013)

MAGIC: Developing a Multimedia Gallery Supporting mid-Air Gesture-Based Interaction and Control. - Giannis Drossis; Dimitris Grammenos; Chryssi Birliraki; Constantine Stephanidis (HCI (28), 2013)

Infoscope: A Mobile Device Supporting Exploratory and Playful Knowledge Discovery in Physical Environments. - Dimitris Grammenos (HCI (29), 2013)

iEat: An Interactive Table for Restaurant Customers' Experience Enhancement. - George Margetis; Dimitris Grammenos; Xenophon Zabulis; Constantine Stephanidis (HCI (29), 2013)

3D Visualization and Multimodal Interaction with Temporal Information Using Timelines. - Giannis Drossis; Dimitris Grammenos; Ilia Adami; Constantine Stephanidis (INTERACT (3), 2013)

A Steerable multitouch Display for Surface Computing and its Evaluation. - Panayotis Koutlemanis; Antonios Ntelidakis; Xenophon Zabulis; Dimitris Grammenos; Ilia Adami (Int. J. Artif. Intell. Tools, 2013)

Multicamera human detection and tracking supporting natural interaction with large-scale displays. - Xenophon Zabulis; Dimitris Grammenos; Thomas Sarmis; Konstantinos Tzevanidis; Pashalis Padeleris; Panayotis Koutlemanis; Antonis A. Argyros (Mach. Vis. Appl., 2013)

Jigsaw together: a distributed collaborative game for players with diverse skills and preferences. - Dimitris Grammenos; Antonis Chatziantoniou (IDC, 2014)

Abba-dabba-ooga-booga-hoojee-goojee-yabba-dabba-doo: stupidity, ignorance & nonsense as tools for nurturing creative thinking. - Dimitris Grammenos (CHI Extended Abstracts, 2014)

Stupidity, ignorance, and nonsense as tools for creative thinking. - Dimitris Grammenos (Interactions, 2014)

Employing Virtual Humans for Interaction, Assistance and Information Provision in Ambient Intelligence Environments. - Chryssi Birliraki; Dimitris Grammenos; Constantine Stephanidis (HCI (21), 2015)

Immersing Users in Landscapes Using Large Scale Displays in Public Spaces. - Giannis Drossis; Antonios Ntelidakis; Dimitris Grammenos; Xenophon Zabulis; Constantine Stephanidis (HCI (21), 2015)

Lateral Touch Detection and Localization for Interactive, Augmented Planar Surfaces. - Antonios Ntelidakis; Xenophon Zabulis; Dimitris Grammenos; Panayotis Koutlemanis (ISVC (1), 2015)

Turning an Ordinary Rotating Metal Disk into a Unique Interactive Exhibit. - Dimitris Grammenos; Xenophon Zabulis; Panayotis Koutlemanis (ERCIM News, 2015)

roboTwin: A Modular & Evolvable Robotic Companion for Children. - Dimitris Grammenos (IDC, 2016)

Accessibility of Cultural Heritage Exhibits. - Nikolaos Partarakis; Iosif Klironomos; Margherita Antona; George Margetis; Dimitris Grammenos; Constantine Stephanidis (HCI (8), 2016)

Future designers: a rollercoaster for the mind. - Dimitris Grammenos (Interactions, 2016)

Digital Cultural Heritage Experience in Ambient Intelligence. - Nikolaos Partarakis; Dimitris Grammenos; George Margetis; Emmanouil Zidianakis; Giannis Drossis; Asterios Leonidis; George Metaxakis; Margherita Antona; Constantine Stephanidis (Mixed Reality and Gamification for Cultural Heritage, 2017)

Creating a Playful Digital Catalogue System Using Technology-Enhanced Physical Objects. - George Margetis; Dimitris Grammenos; George Paparoulis; Constantine Stephanidis (HCI (29), 2017)

Touch detection for planar interactive displays based on lateral depth views. - Antonios Ntelidakis; Xenophon Zabulis; Dimitris Grammenos; Panagiotis Koutlemanis (Multim. Tools Appl., 2017)

Digital Heritage Technology at the Archaeological Museum of Heraklion. - Nikolaos Partarakis; Eirini Kontaki; Emmanouil Zidianakis; Giannis Drossis; Chryssi Birliraki; George Metaxakis; Alexandra Barka; Vaggelis Poutouris; George Mathioudakis; Ioanna Zidianaki; Antonis Chatziantoniou; Panagiotis Koutlemanis; et al. (HCI (30), 2018)

Interactive City Information Point: Your Guide to Heraklion City. - Nikolaos Partarakis; George Margetis; Emmanouil Zidianakis; Michalis Sifakis; Giannis Drossis; Chryssi Birliraki; Antonis Chatziantoniou; Vassiliki Neroutsou; Spiros Paparoulis; Thanasis Toutountzis; Panagiotis Koutlemanis; Xenophon Zabulis; et al. (HCI (30), 2018)

COIN-O-RAMA: Designing an Interactive Exhibit for Exploring and Engaging with Coin Exhibitions. - Dimitris Grammenos; Xenophon Zabulis; Antonis Chatziantoniou; Zinovia Stefanidi; Ilia Adami; Vassiliki Neroutsou (PETRA, 2018)

Future designers: Introducing creativity, design thinking & design to children. - Dimitris Grammenos; Margherita Antona (Int. J. Child Comput. Interact., 2018)

Thinkpetizers: Small Mental Bites of Creative Thinking. - Dimitris Grammenos (FabLearn Europe, 2019)

Peeping at creAItivity through a keyhole: creative self-perceptions, potential, and enhancement of GenAI chatbots. - Dimitris Grammenos; Todd Lubart (Artif. Intell. Rev., 2025)