Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment. - Andrés Navarro 001; Dinael Guevara (VTC Fall, 2010)

DVB Coverage Prediction Using Game Engine Based Ray-Tracing Techniques. - Andrés Navarro 001; Dinael Guevara; Narcís Cardona; Jordi Joan Gimenez (VTC Fall, 2011)

Using 3-D Video Game Technology in Channel Modeling. - Andrés Navarro Cadavid; Dinael Guevara Ibarra; Sebastian Londoño Salcedo (IEEE Access, 2014)

Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement. - Andrés Navarro 001; Dinael Guevara; Jorge Gomez 004 (VTC Spring, 2015)

Comparison of Uniform Theory of Diffraction Coefficients for Delay Spread and Angle Spread Estimation Using Game Engines in MIMO. - Andrés Navarro 001; Dinael Guevara; Jorge Gomez 004 (VTC Fall, 2015)

Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz. - Jorge Gomez 004; Andrés Navarro 001; Dinael Guevara; Diego A. Parada; Jose O. Vargas; Jordi Joan Gimenez; Narcís Cardona (VTC Spring, 2016)

Dataset para la detección de elementos de bioseguridad facial mediante técnicas de aprendizaje computacional. - Carlos Vicente Niño Rondón; Diego Andrés Castellano Carvajal; Sergio Alexander Castro Casadiego; Byron Medina Delgado; Dinael Guevara Ibarra (Res. Comput. Sci., 2021)