Multi-Q: Multiple Queries Optimization Based on MapReduce in Cloud. - Ding Ding 002; Fang Dong 001; Junzhou Luo (CBD, 2014)

Two-Phase Online Virtual Machine Placement in Heterogeneous Cloud Data Center. - Jiyuan Shi; Fang Dong 001; Jinghui Zhang; Junzhou Luo; Ding Ding 002 (SMC, 2015)

Virtual Reality Negotiation Training System with Virtual Cognitions. - Ding Ding 002; Franziska Burger; Willem-Paul Brinkman; Mark A. Neerincx (IVA, 2017)

Simulated thoughts in virtual reality for negotiation training enhance self-efficacy and knowledge. - Ding Ding 002; Willem-Paul Brinkman; Mark A. Neerincx (Int. J. Hum. Comput. Stud., 2020)

Self-identification with a Virtual Experience and Its Moderating Effect on Self-efficacy and Presence. - Ni Kang; Ding Ding 002; M. Birna van Riemsdijk; Nexhmedin Morina; Mark A. Neerincx; Willem-Paul Brinkman (Int. J. Hum. Comput. Interact., 2021)

The Effect of an Adaptive Simulated Inner Voice on User's Eye-gaze Behaviour, Ownership Perception and Plausibility Judgement in Virtual Reality. - Ding Ding 002; Mark A. Neerincx; Willem-Paul Brinkman (Interact. Comput., 2021)

Extended VR: Exploring the Integration of VR Experiences and Real-world Engagement. - Xiaoji Zheng; Shaojun Sun; Ying Cao; Jiatong Li; Ding Ding 002; Zhuying Li (Conference on Designing Interactive Systems (Companion Volume), 2023)

SleepyFlora: Supporting Sleep Sharing and Augmentation over a Distance for Social Bonding across Time Zones. - Zhuying Li; Si Cheng; Zhenhuan Chen; Xin Sun 016; Jiatong Li; Ding Ding 002 (CSCW Companion, 2023)

VRNavigSS: A Two-dimensionality Virtual Reality System for Depression Level Detection. - Ji Zheng; Ding Ding 002; Yuang Zhang; Zidu Cheng; Zhuying Li (CSCWD, 2023)

When you were old: Exploring a Virtual Reality Older Adults Experience Simulation System. - Zicheng Liu; Ding Ding 002; Yuchen Zheng; Zhuying Li; Runqun Xiong (SMC, 2023)

Future Blink Prediction in Virtual Reality Using Time-Series Eye Movement Data. - Wenjie Zhang; Ding Ding 002; Jinghui Zhang; Runqun Xiong; Jiahui Jin; Fang Dong 001; Xiangyu Xu 001; Kai Dong 002 (CBD, 2024)

Light Up Fireflies: Towards Understanding the Design of Interpersonal Bodily Intertwinement in Bodily Play. - Yingtong Lu; Zhuying Li; Ding Ding 002 (CHI PLAY (Companion), 2024)

Technology-supported social skills training systems: A systematic literature review. - Ding Ding 002; Pascal Remeijsen; Zian Song; Mark A. Neerincx; Willem-Paul Brinkman (CSCWD, 2024)

HASFL: Harnessing Heterogeneous Models Across Diverse Devices for Enhanced Federated Learning. - Jiangshan Hao; Fang Dong 001; Bingheng Cen; Shucun Fu; Ruiting Zhou; Ding Ding 002 (ICPP, 2024)

Mind-Body TaoRelax: Relieving Stress Through Immersive Virtual Reality Relaxation Training in a Taoist Atmosphere. - Hao Yan; Ding Ding 002; Zhuying Li (VR Workshops, 2024)

iStrayPaws: Immersing in a Stray Animal's World through First-Person VR to Bridge Human-Animal Empathy. - Yao Xu; Ding Ding 002; Yongxin Chen; Zhuying Li; Xiangyu Xu 001 (VRST, 2024)

Editorial: Body-centric computing for health and wellbeing. - Zhuying Li; Xipei Ren; Chengyu Liu; Ding Ding 002; Xinyi Fu (Frontiers Comput. Sci., 2024)

Light Up Fireflies: Exploring the Design of Interpersonal Bodily Intertwinement in Social Body Games. - Yingtong Lu; Zhuying Li; Yan Wang 057; Ding Ding 002 (CHI, 2025)

Bilateral Virtual Companions: The Impact of Virtual Humans' Movement and Voice Realism on User Perception and Experience in Multi-user VR Cinemas. - Jingfeng Hu; Ding Ding 002; Xiangyu Xu 001; Jinghui Zhang; Jiahui Jin; Fang Dong 001 (CSCWD, 2025)

Pivot: Panoramic-Image-Based VR User Authentication against Side-Channel Attacks. - Gui Xiao; Zhen Ling 001; Qunqun Fan; Xiangyu Xu 001; Wenjia Wu; Ding Ding 002; Chen Chen; Xinwen Fu (ACM Trans. Multim. Comput. Commun. Appl., 2025)