What's the Deal with CG? The Usage of Mixed Reality Applications as a Means to Facilitate Meaningful Experiences in Teaching and Learning Computer Graphics. - Fabian Püschel; Dino Cubela; Klaus Böhm; Pascal Neis (GECon, 2023)

MAATSE: Prototyping and Evaluating an Open and Modular E-Assessment Tool for STEM Education. - Alexander Rolwes; Patrick Stellbauer; Uta Lungershausen; Dino Cubela; Klaus Böhm; Pascal Neis (GECon, 2023)