Fully Distributed Public Key Management through Digital Signature Chains for Delay and Disrupt Tolerant Networks. - Diogo de Andrade; Luiz Carlos Pessoa Albini (MASS, 2016)

Fun Maths for All Game Development Students. - Diogo de Andrade; Nuno Fachada (ITiCSE, 2020)

Generative Art with Swarm Landscapes. - Diogo de Andrade; Nuno Fachada; Carlos M. Fernandes 001; Agostinho C. Rosa (Entropy, 2020)

PyXYZ: An Educational 3D Wireframe Engine in Python. - Diogo de Andrade; Nuno Fachada (ITiCSE (1), 2021)

Improving the CS Curriculum of a Top-Down Videogames BA. - Nuno Fachada; Diogo de Andrade; Pedro Serra; Nélio Códices; Filipe Luz; Phil Lopes; Micaela Fonseca; Pedro Neves (CSERC, 2022)

Procedural Generation of 3D Maps With Snappable Meshes. - Rafael C. e Silva; Nuno Fachada; Diogo de Andrade; Nélio Códices (IEEE Access, 2022)

Unity Snappable Meshes. - Nuno Fachada; Rafael C. e Silva; Diogo de Andrade; Nélio Códices (Softw. Impacts, 2022)

Automated Generation of Map Pieces for Snappable Meshes. - Diogo de Andrade; Nuno Fachada (FDG, 2023)

Generating multidimensional clusters with support lines. - Nuno Fachada; Diogo de Andrade (Knowl. Based Syst., 2023)

Generating 3D Terrain with 2D Cellular Automata. - Nuno Fachada; António R. Rodrigues; Diogo de Andrade; Phil Lopes (CoRR, 2024)