Strategically Misleading the User: Building a Deceptive Virtual Suspect. - Diogo Rato; Brian Ravenet; Rui Prada; Ana Paiva 001 (AAMAS, 2017)

Societies in Games: How do Players Perceive Groups of Game Characters? - Diogo Rato; Samuel Mascarenhas; Rui Prada (CHI PLAY (Companion), 2019)

Towards Social Identity in Socio-Cognitive Agents. - Diogo Rato; Samuel Mascarenhas; Rui Prada (CoRR, 2020)

Socially Aware Interactions: From Dialogue Trees to Natural Language Dialogue Systems. - Inês Lobo; Diogo Rato; Rui Prada; Frank Dignum (CONVERSATIONS, 2021)

Fitting the Room: Social Motivations for Context-Aware Agents. - Diogo Rato; Marta Couto; Rui Prada (HAI, 2021)

A Taxonomy of Social Roles for Agents in Games. - Diogo Rato; Rui Prada (ICEC, 2021)

Socially Interactive Agents in Games. - Rui Prada; Diogo Rato (The Handbook on Socially Interactive Agents (2), 2022)

Behavior vs Appearance: What Type of Adaptations are More Socially Motivated? - Diogo Rato; Marta Couto; Rui Prada (AAMAS, 2022)

Attributing Social Motivations to Changes in Agents' Behavior and Appearance. - Diogo Rato; Marta Couto; Rui Prada (HAI, 2022)

When "I" Becomes "We": Modelling Dynamic Identity on Autonomous Agents. - Inês Lobo; Joana Dimas; Samuel Mascarenhas; Diogo Rato; Rui Prada (J. Artif. Soc. Soc. Simul., 2023)

Robots in Games. - Diogo Rato; Filipa Correia; André Pereira 001; Rui Prada (Int. J. Soc. Robotics, 2023)