Reactoon: Storytelling in a Tangible Environment. - Alexandra Camargo Alves; Roseli de Deus Lopes; Patrik Matos; Luiz Velho 001; Djalma Silva (DIGITEL, 2010)

Kinect and RGBD Images: Challenges and Applications. - Leandro Cruz; Djalma Lucio; Luiz Velho 001 (SIBGRAPI Tutorials, 2012)

Landscape specification resizing. - Leandro Cruz; Luiz Velho 001; Djalma Lucio; Eric Galin; Adrien Peytavie; Eric Guérin (CLEI, 2014)

Live Probabilistic Editing for Virtual Cinematography. - Luiz Velho 001; Leonardo Carvalho; Djalma Lucio (ICEC, 2018)

VR Kino+Theatre: From the Ancient Greeks Into the Future of Media. - Luiz Velho 001; Leonardo Carvalho; Djalma Lucio (Symposium on Computer Animation (Posters), 2018)

Hough Transform for real-time plane detection in depth images. - Eduardo Vera Sousa; Djalma Lucio; Leandro A. F. Fernandes; Luiz Velho 001 (Pattern Recognit. Lett., 2018)

Tensorpose: Real-time pose estimation for interactive applications. - Luiz José Schirmer Silva; Djalma Lúcio Soares da Silva; Alberto Barbosa Raposo; Luiz Velho 001; Hélio Côrtes Vieira Lopes (Comput. Graph., 2019)

An End-to-end Framework for 3D Capture and Human Digitization with a Single RGB Camera. - Luiz José Schirmer Silva; Djalma Lúcio Soares da Silva; Luiz Velho 001; Hélio Lopes 001 (Eurographics (Posters), 2020)

A lightweight 2D Pose Machine with attention enhancement. - Luiz José Schirmer Silva; Djalma Lúcio; Alberto Raposo 001; Luiz Velho 001; Hélio Lopes 001 (SIBGRAPI, 2020)

SGAT: Semantic Graph Attention for 3D human pose estimation. - Luiz Schirmer; Djalma Lucio; Leandro Cruz; Alberto Barbosa Raposo; Luiz Velho 001; Hélio Lopes 001 (SIBGRAPI, 2021)